Opened 8 years ago
Closed 4 years ago
#9578 closed defect (fixed)
SCI: SQ6: Polysorbate LX Street #2 global music volume is wrong
Reported by: | csnover | Owned by: | sluicebox |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | sci32 original | |
Cc: | Game: | Space Quest 6 |
Description
Enter street #2 from street #1 or street #3. The global music volume is wrong. The music from the arcade and the bar should get louder and quieter as Roger moves around, but something is wrong with the way the global MIDI volume is set. This can cause another side-effect of not having any music when you walk into the bar or the arcade. (In the case of the bar, the music volume is restored once you go into the basement.)
Change History (7)
comment:1 by , 7 years ago
comment:2 by , 7 years ago
Keywords: | midi added |
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comment:3 by , 7 years ago
Owner: | set to |
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comment:4 by , 6 years ago
Owner: | removed |
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comment:5 by , 5 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
This should be fixed with pull request 2074:
https://github.com/scummvm/scummvm/pull/2074
comment:6 by , 4 years ago
Resolution: | fixed |
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Status: | closed → new |
Reopening because this is unrelated to PR 2074. That PR changes General Midi code, and no one has mentioned GM here. This is a script bug.
comment:7 by , 4 years ago
Keywords: | original added; midi removed |
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Owner: | changed from | to
Resolution: | → fixed |
Status: | new → closed |
Guess I better put my money where my mouth is! =)
Fixed in: fd13a9bf92afef9087837cda8bc3f7ad8f79122b
I've encountered this issue as well, as of ScummVM version 1.10.0git3263-gc788642b72 (May 9 2017 16:28:01)