Opened 8 years ago

Closed 4 years ago

#9578 closed defect (fixed)

SCI: SQ6: Polysorbate LX Street #2 global music volume is wrong

Reported by: csnover Owned by: sluicebox
Priority: normal Component: Engine: SCI
Version: Keywords: sci32 original
Cc: Game: Space Quest 6

Description

Enter street #2 from street #1 or street #3. The global music volume is wrong. The music from the arcade and the bar should get louder and quieter as Roger moves around, but something is wrong with the way the global MIDI volume is set. This can cause another side-effect of not having any music when you walk into the bar or the arcade. (In the case of the bar, the music volume is restored once you go into the basement.)

Change History (7)

comment:1 by Laylia27, 7 years ago

I've encountered this issue as well, as of ScummVM version 1.10.0git3263-gc788642b72 (May 9 2017 16:28:01)

comment:2 by csnover, 7 years ago

Keywords: midi added

comment:3 by csnover, 6 years ago

Owner: set to csnover

comment:4 by digitall, 6 years ago

Owner: csnover removed

comment:5 by bluegr, 4 years ago

Owner: set to ZvikaZ
Resolution: fixed
Status: newclosed

This should be fixed with pull request 2074:
https://github.com/scummvm/scummvm/pull/2074

comment:6 by sluicebox, 4 years ago

Resolution: fixed
Status: closednew

Reopening because this is unrelated to PR 2074. That PR changes General Midi code, and no one has mentioned GM here. This is a script bug.

comment:7 by sluicebox, 4 years ago

Keywords: original added; midi removed
Owner: changed from ZvikaZ to sluicebox
Resolution: fixed
Status: newclosed

Guess I better put my money where my mouth is! =)

Fixed in: fd13a9bf92afef9087837cda8bc3f7ad8f79122b

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