Broken rendering in GRIM on AmigaOS4 with all shaders disabled when GLAD were added
|Reported by:||kas1e||Owned by:||kas1e|
|Version:||Keywords:||GLAD, amigaos4, Grim|
We found that right after this commit: https://github.com/scummvm/scummvm/commit/21b0d6ded18e6994e43c316759e4ffdb487f244d (i.e. when GLEW were replaced with GLAD, and co) , rendering in GRIM game even with pure OpenGL (so everything build with --disable-opengl-game-shaders) start to produce wrong result.
That how it in previous to GLAD merge commit looks like:
in menu (when hit f1):
Now, once we update to GLAD, that what we have:
At start (see no person rendered anymore):
In the menu (see, no sprites rendered at all):
That all happens when i build it all with GL4ES (which use ogles2.library, to translate GL 2.1 calls to ogles2). I will try with MiniGL as well, but main point that it works before GLAD, and stop works after. So we probably just unhide some bug somewhere.