GUI: Mouse drawn at wrong position in overlay mode
|Reported by:||fingolfin||Owned by:||fingolfin|
Even with latest CVS, the mouse cursor is not drawn in the right position when the overlay mode is active, i.e. the GUI is on. (Talking about the SDL backend).
To notice what I mean, go to any GUI dialog, e.g. the launcher. Make sure scaling is active. Aspect ratio correction doesn't matter. Now move the mouse all the way to the top -- the drawn cursor will stop a few pixels before it reaches the top.
To prove that the cursor doesn't match up with the actual mouse position, just move the cursor over something that has a "hover" effect, e.g. the scroll bar in the launcher. You'll notice that the center of the "cross" does not match up with the actual mouse cursor location.
Ticket imported from: #1184616. Ticket imported from: bugs/1997.