GUI: Mouse drawn at wrong position in overlay mode
|Reported by:||fingolfin||Owned by:||fingolfin|
Even with latest CVS, the mouse cursor is not drawn in the right
position when the overlay mode is active, i.e. the GUI is on. (Talking
about the SDL backend).
To notice what I mean, go to any GUI dialog, e.g. the launcher.
Make sure scaling is active. Aspect ratio correction doesn't matter.
Now move the mouse all the way to the top -- the drawn cursor will
stop a few pixels before it reaches the top.
To prove that the cursor doesn't match up with the actual mouse
position, just move the cursor over something that has a "hover"
effect, e.g. the scroll bar in the launcher. You'll notice that the center
of the "cross" does not match up with the actual mouse cursor
Ticket imported from: #1184616. Ticket imported from: bugs/1997.