WII: Start ScummVM from hdd=crash
|Reported by:||SF/majinchibi||Owned by:||dhewg|
I have problem starting up the ScummVM Wii port official build 1.3.0. When I try to load it from my USB HDD it crashes with messages: BEGIN
startup as 'usb:/apps/scummvm/boot.elf' fatInitDefault failed WARNING: FSNode::createReadStream: 'scummvm.ini' does not exist! Default configuration file missing, creating a new one
assertion "_heapSize" failed: file "home/andre/devel/scummvm/scummvm/backend/plugins/elf/memory-manager.cpp", line 84, function: void ELFMemoryManager::allocateHeap() Abort called. ScummVM exited abnormally (-127) Press any key to continue.
I don't have problem running any other homebrew apps on my wii. As I understand there is a problem with detecting the HDD and its FAT filesystem. WiiMC had some similar problems before in older versions 1.1.1 (http://www.wiimc.org/2010/12/25/usb-problems/). It was successfully fixed in versions 1.1.2 and 1.1.3. Would it be possible to implement that also in ScummVM?
When Scummvm is started from the sd card it does recognize my usb hdd without any problems. I think that problems with Wii build is related to old version of libogc. Current version has many fixes for USB hdds. http://devkitpro.org/viewtopic.php?f=13&t=2770
(Scummvm 1.4.git (7/7/2011) crashes exactly in the same way as official 1.3.0 build. )
Ticket imported from: #3358463. Ticket imported from: bugs/5790.
Change History (10)
comment:6 by , 10 years ago
|Summary:||Wii: Start ScummVM from hdd=crash → WII: Start ScummVM from hdd=crash|