Opened 3 years ago

Closed 3 years ago

#9583 closed defect (fixed)

SCI32: Views from the previous scene are drawn into the next frame after a transition

Reported by: csnover Owned by: csnover
Priority: normal Component: Engine: SCI
Keywords: sci32 Cc:
Game:

Description

In PQ4: At the start of the game, open the dumpster. The policemen from the previous view are rendered on top of the dumpster view.

In SQ6: Warp from room 270 to room 420 to trigger a cutscene during which views appear on top of the cutscene close-ups.

Probably some issue with the priorities of screen items.

Attachments (1)

Screenshot from 2016-10-17 09-29-23.png (27.6 KB ) - added by hpvb 3 years ago.
LSL6hires ending sierra logo

Download all attachments as: .zip

Change History (8)

comment:1 by m-kiewitz, 3 years ago

Summary: SCI: Views from the previous scene are drawn into the next frame after a transitionSCI32: Views from the previous scene are drawn into the next frame after a transition

comment:2 by csnover, 3 years ago

Owner: set to csnover

comment:3 by hpvb, 3 years ago

This also appears to happen during the ending cutscene of lsl6hires. The SIERRA logo from the textbox remains visible.

comment:4 by csnover, 3 years ago

PQ4 rendering is fixed in a854c7e274e1cd5ed77b219762eea6d4d67c47be. Hopefully this fixes any problem with LSL6hires too (let me know!). Unfortunately that SQ6 cutscene’s problem seems to be in another castle.

Last edited 3 years ago by csnover (previous) (diff)

comment:5 by hpvb, 3 years ago

I'm afraid it did not fix the LSL6hires ending either.

by hpvb, 3 years ago

LSL6hires ending sierra logo

comment:6 by csnover, 3 years ago

Per IRC: The LSL6hires logo issue seems to be not a bug in SCI engine rendering code, but rather is caused by loading a game from the ScummVM main menu. LSL6hires really needs its original save/load code to execute to avoid randomly broken stuff, it seems.

comment:7 by csnover, 3 years ago

Resolution: fixed
Status: newclosed
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