Opened 5 years ago

Closed 5 years ago

Last modified 2 years ago

#10828 closed defect (fixed)

SCI: GK1: Mummies move without animating

Reported by: sluicebox Owned by: sluicebox
Priority: normal Component: Engine: SCI
Version: Keywords: has-pull-request
Cc: Game: Gabriel Knight 1

Description

The mummies on day 9 move without animating if ego exits to the north before the first one stands up. This also occurs in Sierra's interpreter in all versions.

To reproduce with save game from CD version:

  1. Use rod on the wall tile
  2. Walk to the north exit before mummy finishes standing
  3. Mummies now move without animating

Submitting script patch for CD and floppy versions.

Attachments (1)

gk1-cd.005 (49.9 KB ) - added by sluicebox 5 years ago.

Download all attachments as: .zip

Change History (5)

by sluicebox, 5 years ago

Attachment: gk1-cd.005 added

comment:2 by digitall, 5 years ago

Keywords: has-pull-request added

comment:3 by bluegr, 5 years ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed

The pull request has been merged, so this can be closed now. Thanks for your work! :)

comment:4 by sluicebox, 2 years ago

Owner: changed from bluegr to sluicebox
Note: See TracTickets for help on using tickets.