Opened 23 years ago
Closed 22 years ago
#516 closed defect (fixed)
DIG: iMuse restart
| Reported by: | SF/jsaathof | Owned by: | aquadran |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: | The Dig |
Description
Sometimes when changing rooms the music restarts when it should be the same music.
Also when a game has been loaded the music wouldn't play until you walk into anither room or some iMuse event happens.
I use Scummvm 0.2.2 CVS built on Oct 26 2002 using a Debian Linux system. English talkie version of The Dig.
Ticket imported from: #629420. Ticket imported from: bugs/516.
Change History (13)
comment:1 by , 23 years ago
| Owner: | set to |
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comment:2 by , 23 years ago
comment:3 by , 23 years ago
ScummVM 0.2.81 CVS Built on Nov 14 2002 18:55:22 (GMT) The Dig (German) Win32 MP3 enabled
When flying through the plate holes into Attila two music pieces overlay for a few seconds.
comment:4 by , 23 years ago
Does this still occur with lateset CVS ?
Re-assigning to jamieson, in case he finds time, as he's our iMuse Guru.
comment:5 by , 23 years ago
| Owner: | changed from to |
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comment:6 by , 23 years ago
I do not have The Dig and cannot test this. The digital iMuse is essentially an entirely separate entity, anyway, and aquadran is the most qualified to look at this.
comment:7 by , 23 years ago
| Owner: | changed from to |
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comment:11 by , 22 years ago
Partially? Does that mean some problems remain? If so, could you be a little bit more specific and explain what exactly still needs to be fixed?
Otherwise, if the problem reported here has actually been fixed, this item should be closed...
comment:12 by , 22 years ago
there is missing such stuff like imuse atributes/states for music. it's seems to be only the dig specific, sometimes some rooms can have diffrent music. i don't understand it yet exactly.
comment:13 by , 22 years ago
| Resolution: | → fixed |
|---|---|
| Status: | new → closed |

Assigning to aquadran - can you take a look at this? :)
Cheers.