Opened 9 months ago

Last modified 3 weeks ago

#11296 pending defect (pending)

BLADERUNNER: Investigate audio video desynch issues

Reported by: antoniou79 Owned by: antoniou79
Priority: normal Component: Engine: Bladerunner
Keywords: desynch, cutscenes Cc: antoniou79
Game: Blade Runner


People in GOG forums have reported this issue, and some have written that it was randomly fixed the next time they launched the game.

GOG's official trailer for the Blade Runner re-release is an example of said issue -- in this the sound plays noticeably earlier than the image / actor lips moving:

Potential causes:

  • Installing the game on a slow drive (eg. external USB)
  • Heavy CPU load on the machine due to other processes(?)
  • Additional load from recording the gameplay?

Change History (7)

comment:1 by antoniou79, 8 months ago

One thing I've noticed is that it is possible to cause a video/audio desynch if running the game in windowed mode, and move the game's window around, while a video cutscene is playing.

comment:2 by IlDucci, 8 months ago

Greetings. I started playing the Restored Content version and did the whole Act 1. The first videos played alright, but Eisenduller's Death (Start of Act 2) did have a A/V desynch.

I'm using Win7 x64, version 2.2.0git2888-g8ab9c8ec77, playing in Windowed mode. I moved the window so I could read other things in my Desktop, but during gameplay, not at a FMV.

comment:3 by antoniou79, 8 months ago

Another way this was reproduced today was by calling the Ctrl+F5 menu and resuming the game.

comment:4 by antoniou79, 5 weeks ago

Priority: normalhigh

comment:5 by antoniou79, 4 weeks ago

Owner: set to rsn8887
Resolution: pending
Status: newpending

Wrong ticket, sorry.

Last edited 4 weeks ago by antoniou79 (previous) (diff)

comment:6 by antoniou79, 4 weeks ago

Owner: changed from rsn8887 to antoniou79

Assigning this to me.

comment:7 by antoniou79, 3 weeks ago

Priority: highnormal

Reverting the priority back to "normal" for this, as I need to off-load my tasks list for the next stable 2.2 version, and it's looking like I might not be able to properly attend to this within the available timeframe.

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