INDY3-VGA: actors walking in wrong places
|Reported by:||SF/tobybear||Owned by:||fingolfin|
|Game:||Indiana Jones 3|
Game: Indy 3 VGA, DOS, English
Tested with: ScummVM 0.6.1b + CVS Sep 20
Platform: AMD 2000+ running Windows XP
Argl, this is driving me nuts!
In the labyrinth levels in Indy 3 (Venice catacombs,
Brundwald, Zeppelin), I have problems with people walking
where there are not supposed to walk.
In Venice, it was not much of a problem, Indy can simply
walk over some tunnels.
In Castle Brunwald, I saw it happen only once with a
standing in a wall. However in the first scene with the
butler at the entrance door, Indy can walk from the top
exit to the right exit and is drawn "over" the table
candles and the stairs. Still no real problem.
The Zeppelin section is really difficult though: the
can just run around like they want to, even if there is no
bridge/floor under them, so they seem to "float". This
makes it really difficult to escape them. I finally
to get along by fighting two of them, but I couldn't
that plane (see screenshot, room 41). I finally found that
by clicking on the middle part of the ladder, NOT on the
plane or by moving Indy down the ladder, Indy will enter
the plane, else he will just stand there. I am not 100%
but I think in the original game (played in on an Amiga
then), it was enough to click on the ladder or the plane.
In the compatibility list, it says "no known issues" for
Indy 3 VGA, but for Indy 3 *EGA*, it says:
"Indiana may be able to walk in odd places, in some rooms".
I assume this is some problem with the walking boxes,
anyone else experienced this?
Ticket imported from: #1032964. Ticket imported from: bugs/1778.