INDY3-VGA: actors walking in wrong places
|Reported by:||SF/tobybear||Owned by:||fingolfin|
|Game:||Indiana Jones 3|
Game: Indy 3 VGA, DOS, English Tested with: ScummVM 0.6.1b + CVS Sep 20 Platform: AMD 2000+ running Windows XP
Argl, this is driving me nuts! In the labyrinth levels in Indy 3 (Venice catacombs, Castle Brundwald, Zeppelin), I have problems with people walking where there are not supposed to walk. In Venice, it was not much of a problem, Indy can simply walk over some tunnels. In Castle Brunwald, I saw it happen only once with a soldier standing in a wall. However in the first scene with the butler at the entrance door, Indy can walk from the top exit to the right exit and is drawn "over" the table with the candles and the stairs. Still no real problem.
The Zeppelin section is really difficult though: the soldiers can just run around like they want to, even if there is no bridge/floor under them, so they seem to "float". This makes it really difficult to escape them. I finally managed to get along by fighting two of them, but I couldn't get into that plane (see screenshot, room 41). I finally found that by clicking on the middle part of the ladder, NOT on the plane or by moving Indy down the ladder, Indy will enter the plane, else he will just stand there. I am not 100% sure but I think in the original game (played in on an Amiga back then), it was enough to click on the ladder or the plane.
In the compatibility list, it says "no known issues" for Indy 3 VGA, but for Indy 3 *EGA*, it says: "Indiana may be able to walk in odd places, in some rooms".
I assume this is some problem with the walking boxes, anyone else experienced this?
Ticket imported from: #1032964. Ticket imported from: bugs/1778.