SAM: Inventory masking regression
|Reported by:||eriktorbjorn||Owned by:||fingolfin|
|Game:||Sam and Max|
Here's a bug I get in the latest CVS, but not in 0.6.0:
Walk Sam to the foreground, so that he can't be masked
by anything. I don't think you can do this in the
office, but you can do it in the hallway outside.
Open the inventory box. Examine something (e.g. Max, if
you're not carrying anything else). Wait for the
subtitles to be removed.
Sam is now visible through the inventory box.
I'm not quite sure what's happening, but Sam & Max uses
the dbDrawMaskOnAll feature to draw the inventory. This
causes the object's mask to be drawn on all mask
buffers, including (and this is the important one) the
same one as is used by the charset mask.
Is it possible that the recent charset mask changes
means that enough of the charset mask is cleared that
Sam is no longer masked after the subtitles have been
Ticket imported from: #937017. Ticket imported from: bugs/1601.