Opened 13 years ago
Closed 13 years ago
Last modified 13 years ago
#4784 closed defect (fixed)
PUTTPUTT: No Load/Save possible
|Reported by:||raziel-||Owned by:||Kirben|
|Cc:||Game:||Putt-Putt Joins the Parade|
ScummVM 1.1.0svn48143 (Feb 27 2010 07:06:24) Features compiled in: Vorbis FLAC MP3 RGB zLib
Saving/Loading through the in-game menu is not possible because the menu does not come up with "S" and "L". All other set keys (i.e. "Q" for ingame information) work.
The other 3DO game (PUTT-PUTT on the Moon) i have installed work as expected I need to add that i haven't tried the in-game save menu due to ScummVMs menu working so well back then
PUTT-PUTT joins the Parade (English/3DO)
gcc version 4.2.4 (adtools build 20090118)
Ticket imported from: #2960022. Ticket imported from: bugs/4784.
Change History (15)
comment:1 by , 13 years ago
comment:2 by , 13 years ago
Yes, it does Room 48 is the "Load Game" screen
What is funny is that the background is Kayla's home from "Fatty Bears birthday surprise
by , 13 years ago
|Attachment:||HE PuttPutt1 - Load Screen.png added|
comment:3 by , 13 years ago
Sounds like the 3DO version didn't offer a scripted load/save screen, judging by that image. I noticed load/save fails in the initial DOS version of puttputt too.
Fixed in ScummVM (branch and trunk), by still allowing loading and saving in these older HE games.
comment:4 by , 13 years ago
|Status:||new → closed|
|Summary:||PUTTPUTT 1: No Load/Save possible → PUTTPUTT: No Load/Save possible|
comment:5 by , 13 years ago
Not to "rain on your parade" :-D (sorry) :-) but i think you wanted to do it the other way round?
Now ALL of the HE games have the "Load" button unghosted EXCEPT Putt Putt 1 3DO (Loading and Saving from th emnu is possible when inside the game, though)
I may be wrong, but i believe vice versa would be more logical? ;-)
comment:6 by , 13 years ago
Are you sure you are using fresh build of current ScummVM (branch or trunk)? as I can't reproduce that at all.
The 'Load' button is still disabled in launcher and GUI menu, in later HE games. While earliest HE games, can load and save via the GUI menu again.
comment:7 by , 13 years ago
Yes, just did a fresh build of branch 1.1.0 and all "Load" buttons are accessable except Putt Putt 1 and Pajama Sam 1
comment:8 by , 13 years ago
Are you referring to the ''Load' button in the launcher or in the GUI menu (via F5), or both?
The 'Load' button in launcher should be disabled for all HE games. But only for recently added games, unless force upgrade of config file (via --upgrade-targets option) or start fresh config file.
comment:9 by , 13 years ago
I am referring to the Load button in laucher, the ingame menu works as you mentioned it, launcher does not :-)
Just for the fun of it i added Pajama Sam 2 (one of the games, laucher Load is accessable) and whee it's still accessable ;-)
The upgrade tagets option didn't cure it either
comment:10 by , 13 years ago
Strange, when you use the upgrade targets option, did you see messages like this? -> update guioptions to 'launchNoLoad'
And if you check the scummvm config file, do HE games have this option? guioptions=launchNoLoad
comment:11 by , 13 years ago
Yes, i only have one line ready, becasue i didn't save it
Looking at target 'simon2', gameid 'simon2' ... -> update guioptions to 'launchNoLoad'
comment:12 by , 13 years ago
Could you please check your ScummVM config file, as requested too.
The 'launchNoLoad' setting of guioptions, is what disables the 'Load' button in the launcher for each game target.
comment:13 by , 13 years ago
Truly sorry, missed that part
After the upgrade there was no guioption set to puttputt
I did a Mass Add after deleting scummvm.ini and i got this then [puttputt-3do] platform=3do gameid=puttputt description=Putt-Putt Joins the Parade (3DO/English) language=en path=Miscellaneous:Games/ScummVM/PuttPutt1 guioptions=launchNoLoad
comment:14 by , 13 years ago
OK, so i think this can be finally closed
I added every game i had and tried afterwards It works now like you said
I am very sorry for all the mischief :-(
Does the load/save screen actually exist in this 3DO version? it looks like it should be room 48, which you can use the debugger to access.