Opened 12 years ago
Closed 12 years ago
#6126 closed defect (fixed)
CGE: Soltys's shadow not initialized properly
Reported by: | misterhands | Owned by: | Strangerke |
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Priority: | normal | Component: | Engine: CGE |
Version: | Keywords: | ||
Cc: | Game: | Soltys |
Description
Using latest nightly build Win 64 Soltys Freeware
Following commit 5c522575c7aff4706f3fefe0d7f89272aecd2b66 (I think), when loading a savegame, Soltys's shadow is not set to the actual position of the character. Instead it is still set to the original starting point of the loaded room / screen.
To see this, load the game from the start or use any savegame. Move Soltys a bit from his starting point. Save. The shadow now follows Soltys with an offset egal to the distance between the original starting point and the saved character coordinates.
Ticket imported from: #3557904. Ticket imported from: bugs/6126.
Change History (7)
comment:1 by , 12 years ago
Owner: | set to |
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comment:2 by , 12 years ago
comment:3 by , 12 years ago
Fixed in 6472ef86bbee92bc02a67d87677dc6b0925a0362. Could you please test tomorrow, in next daily build?
comment:4 by , 12 years ago
Resolution: | → fixed |
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comment:7 by , 12 years ago
Status: | new → closed |
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The referenced commit is: "CGE: Keep Soltys' position when saving"