Opened 8 years ago

Closed 4 years ago

#7015 closed defect (fixed)

LAB: Scene 80 resets music

Reported by: SF/philsalv Owned by: sev-
Priority: high Component: Engine: Lab
Version: Keywords:
Cc: Game: Labyrinth of Time

Description

Scene 80, the transition room between the train car and the dim tunnel, plays a looping noise (RM81?) that replaces the music. In the original versions of the game (DOS and Windows), this appears to be accomplished by muting the music and resuming it once the scene is exited. In the ScummVM implementation, the music is stopped when entering the scene and restarted completely when exiting. As a result, the beginning of the looping soundtrack is heard repeatedly during this section.

The attached save file is in the adjacent scene 83 in the train car, facing the entrance to scene 80. Load the file, wait a few beats, walk through the door into scene 80, turn around, and return to scene 83. The music will have restarted.

Tested in 1.8.0git6419-g658306d (Feb 2 2016 05:17:37), Win32

Ticket imported from: bugs/7015.

Attachments (2)

lab-win.001 (16.4 KB ) - added by SF/philsalv 8 years ago.
1 (9.6 KB ) - added by SF/philsalv 8 years ago.

Download all attachments as: .zip

Change History (7)

by SF/philsalv, 8 years ago

Attachment: lab-win.001 added

comment:1 by SF/philsalv, 8 years ago

Whoops, I was evidently going too fast and can't edit the ticket now, but this is for The Labyrinth of Time, not None.

comment:2 by wjp, 8 years ago

Component: Engine: Lab
Game: Labyrinth of Time

by SF/philsalv, 8 years ago

Attachment: 1 added

comment:3 by SF/philsalv, 8 years ago

With some more testing, this also happens in Scene 123, the entrance to the Mirror Maze, which also plays a looping sound file to cut off the music. In the normal game, the music continues afterwards rather then restarting.

Tested in ScummVM 1.9.0git8-g83b3d67 (Feb 7 2016, 15:02:00), Win32

If it helps, for comparison's sake, I've attached a save file for the non-ScummVM Windows version of the game in the scene 83. You can compare how the music mutes/resumes in this version (behavior is basically the same in the DOS version).

comment:4 by sev-, 4 years ago

Priority: normalhigh

comment:5 by sev-, 4 years ago

Owner: set to sev-
Resolution: fixed
Status: newclosed
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