AGI: KQ1 - Graham Facing Away from King after Bowing
|Reported by:||lordhoto||Owned by:||m-kiewitz|
|Cc:||Game:||King's Quest 1|
ScummVM 1.8.0pre133-gb1fff2d (Feb 18 2016 20:28:32) English DOS AGI from King's Quest Collection Linux/amd64 compiled with gcc 5.3.0
After bowing Graham faces away from the King instead of towards him like with the original interpreter (confirmed with DOSBox). Just load the attached save and type "bow" and watch the animation.
I get the following warnings on stderr while Graham bows: WARNING: Non-existant loop requested for screen object 0! WARNING: view 71, requested loop 1 -> clipped to loop 0!
Ticket imported from: bugs/7045.