Opened 9 years ago
Closed 9 months ago
#7045 closed defect (fixed)
AGI: KQ1 - Graham Facing Away from King after Bowing
Reported by: | lordhoto | Owned by: | sluicebox |
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Priority: | normal | Component: | Engine: AGI |
Version: | Keywords: | ||
Cc: | Game: | King's Quest 1 |
Description
ScummVM 1.8.0pre133-gb1fff2d (Feb 18 2016 20:28:32) English DOS AGI from King's Quest Collection Linux/amd64 compiled with gcc 5.3.0
After bowing Graham faces away from the King instead of towards him like with the original interpreter (confirmed with DOSBox). Just load the attached save and type "bow" and watch the animation.
I get the following warnings on stderr while Graham bows: WARNING: Non-existant loop requested for screen object 0! WARNING: view 71, requested loop 1 -> clipped to loop 0!
Ticket imported from: bugs/7045.
Attachments (1)
Change History (4)
by , 9 years ago
comment:1 by , 9 years ago
comment:2 by , 4 years ago
Summary: | KQ1AGI: Graham Facing Away from King after Bowing → AGI: KQ1 - Graham Facing Away from King after Bowing |
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comment:3 by , 9 months ago
Owner: | changed from | to
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Resolution: | → fixed |
Status: | new → closed |
Fixed in: https://github.com/scummvm/scummvm/commit/3d2783c07420e8c56ab92bec0621059e1814ba64
It's just a workaround, but it's simple. It can easily be converted to a script patch later.
I already noticed this one during my KQ1 IIgs playthrough. It already happened in 1.7.0 and it's caused by us fixing bad loops.
KQ1 sets the loop of ego first in this case and the view after that, which triggers our fix up code. I plan on creating a script patcher for AGI too and want to add a script patch for this issue, because it's probably the best solution.