Opened 12 months ago

Last modified 12 months ago

#7045 new defect

KQ1AGI: Graham Facing Away from King after Bowing

Reported by: lordhoto Owned by: m-kiewitz
Priority: normal Component: Engine: AGI
Keywords: Cc:
Game: King's Quest 1

Description

ScummVM 1.8.0pre133-gb1fff2d (Feb 18 2016 20:28:32)
English DOS AGI from King's Quest Collection
Linux/amd64 compiled with gcc 5.3.0

After bowing Graham faces away from the King instead of towards him like with the original interpreter (confirmed with DOSBox). Just load the attached save and type "bow" and watch the animation.

I get the following warnings on stderr while Graham bows:
WARNING: Non-existant loop requested for screen object 0!
WARNING: view 71, requested loop 1 -> clipped to loop 0!

Ticket imported from: bugs/7045.

Attachments (1)

kq1.005 (3.4 KB) - added by lordhoto 12 months ago.

Download all attachments as: .zip

Change History (2)

Changed 12 months ago by lordhoto

Attachment: kq1.005 added

comment:1 Changed 12 months ago by m-kiewitz

I already noticed this one during my KQ1 IIgs playthrough.
It already happened in 1.7.0 and it's caused by us fixing bad loops.

KQ1 sets the loop of ego first in this case and the view after that, which triggers our fix up code.
I plan on creating a script patcher for AGI too and want to add a script patch for this issue, because it's probably the best solution.

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