Opened 15 years ago
Closed 15 years ago
#4382 closed defect (fixed)
DC: Bargon Attack, virtual keyboard non-responsive
Reported by: | SF/threepoint | Owned by: | zeldin |
---|---|---|---|
Priority: | high | Component: | Engine: Gob |
Version: | Keywords: | ||
Cc: | Game: | Bargon Attack |
Description
ScummVM info: Build 0.13.1, Dreamcast. Bargon Attack, DOS.
After starting Bargon Attack the GAME/DEMO screen will load, which at that time you have to press F1 for the GAME or F2 for the DEMO. The problem is that the virtual keyboard will not start after prssing the DC's left trigger button, preventing the game from being played.
I do have a DC keyboard. It's F1 key does work correctly, allowing me to play the game.
The virtual keyboard is a non-issue with the Win32 version, so it plays just fine in that.
Ticket imported from: #2813727. Ticket imported from: bugs/4382.
Change History (11)
comment:1 by , 15 years ago
Owner: | set to |
---|
comment:2 by , 15 years ago
comment:3 by , 15 years ago
Resolution: | → fixed |
---|
comment:5 by , 15 years ago
Priority: | normal → high |
---|
comment:6 by , 15 years ago
We're waiting for feedback from the original poster whether the implemented fix solves his problem. I don't see how modifying the priority is going to make much difference...
comment:7 by , 15 years ago
As you probably know, I do it always before the release in order to keep track of the bugs. See my e-mail to -devel soon
comment:8 by , 15 years ago
This tracker item is pending response by the submitter; we cannot continue processing it before that happens. As a consequence, its status has been set to "Pending". It will automatically revert to "Open" once a new comment is made to this item. If no response is made within 14 days, it will automatically be closed.
Thank you.
comment:9 by , 15 years ago
Status: | new → pending |
---|
comment:10 by , 15 years ago
Status: | pending → closed |
---|
comment:11 by , 15 years ago
This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker).
I don't have this game, so I can't verify, but it sounds like the problem is that the game waits for keyboard input without calling updateScreen(). Since the screen is not updated, you will not see the virtual keyboard appear, nor will you see the mouse pointer move. Thus, using the virtual keyboard becomes very difficult.
I've made a tentative fix for this case, If you have the possibility to test with the next nightly build, that would be great.