Opened 7 months ago

Last modified 5 months ago

#10711 new defect

QFG4: Lockup after defeating a Wraith

Reported by: darksoul42 Owned by:
Priority: low Component: Engine: SCI
Keywords: sci32 Cc:
Game: Quest for Glory 4

Description

On this version of ScummVM:
ScummVM 2.1.0git (Sep 9 2018 17:36:39)
Features compiled in: Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib MPEG2 FluidSynth Theora AAC FreeType2 JPEG PNG

Closely related to #10710, after defeating the Wraith, I noticed my character stuck and the Wraith disappearing animation never kicking in. Weirder yet, just after defeating it, I was stuck (but time would still go on, and dawn would progress), so I saved in that state, but upon reloading I would actually see the locked up Wraith.

I wonder if it's either a timing issue with the "Wraith dying" event, or a problem related to the position of the Hero.

Attachments (1)

qfg4-cd.008 (43.5 KB) - added by darksoul42 7 months ago.
Just after defeating a Wraith, but the disappearing does not trigger, and the Hero can't move anymore

Download all attachments as: .zip

Change History (4)

Changed 7 months ago by darksoul42

Attachment: qfg4-cd.008 added

Just after defeating a Wraith, but the disappearing does not trigger, and the Hero can't move anymore

comment:1 Changed 6 months ago by bluegr

Priority: normallow

This is a bug with the NRS patch - after fighting a wraith, the game locks up:
http://www.questformoreglory.com/history/index.php?showtopic=2521

The solution is to delete 53.scr and 53.hep (part of the NRS patch) from the game's folder.

A better solution is to fix the issues in the NRS patch in ScummVM, like with the other games where we fixed them in a similar fashion.

comment:2 Changed 5 months ago by bluegr

I'm keeping this one open till we blacklist this patch, to avoid getting new bug reports about it on the future

comment:3 Changed 5 months ago by Vhati

Last edited 5 months ago by Vhati (previous) (diff)
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