Opened 6 years ago
Closed 5 years ago
#10711 closed defect (fixed)
QFG4: Lockup after defeating a Wraith
Reported by: | darksoul42 | Owned by: | sluicebox |
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Priority: | low | Component: | Engine: SCI |
Version: | Keywords: | sci32 has-pull-request | |
Cc: | Game: | Quest for Glory 4 |
Description
On this version of ScummVM:
ScummVM 2.1.0git (Sep 9 2018 17:36:39)
Features compiled in: Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib MPEG2 FluidSynth Theora AAC FreeType2 JPEG PNG
Closely related to #10710, after defeating the Wraith, I noticed my character stuck and the Wraith disappearing animation never kicking in. Weirder yet, just after defeating it, I was stuck (but time would still go on, and dawn would progress), so I saved in that state, but upon reloading I would actually see the locked up Wraith.
I wonder if it's either a timing issue with the "Wraith dying" event, or a problem related to the position of the Hero.
Attachments (1)
Change History (7)
by , 6 years ago
Attachment: | qfg4-cd.008 added |
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comment:1 by , 6 years ago
Priority: | normal → low |
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This is a bug with the NRS patch - after fighting a wraith, the game locks up:
http://www.questformoreglory.com/history/index.php?showtopic=2521
The solution is to delete 53.scr and 53.hep (part of the NRS patch) from the game's folder.
A better solution is to fix the issues in the NRS patch in ScummVM, like with the other games where we fixed them in a similar fashion.
comment:2 by , 6 years ago
I'm keeping this one open till we blacklist this patch, to avoid getting new bug reports about it on the future
comment:4 by , 5 years ago
Keywords: | has-pull-request added |
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Owner: | set to |
Simple script patch to fix the signed/unsigned bug in the NRS patch:
https://github.com/scummvm/scummvm/pull/1700
This prevents the bug and unfreezes the attached save game.
comment:6 by , 5 years ago
Resolution: | → fixed |
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Status: | new → closed |
Just after defeating a Wraith, but the disappearing does not trigger, and the Hero can't move anymore