Opened 13 days ago
Closed 12 days ago
#15094 closed defect (fixed)
SWORD1: Sound related crash at the hotel
Reported by: | theMealena | Owned by: | AndywinXp |
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Priority: | normal | Component: | Engine: Sword1 |
Version: | Keywords: | crash | |
Cc: | Game: | Broken Sword 1 |
Description (last modified by )
OS is Win 10 19045.4291
Instant crash, quitting ScummVm with scummvm-2.8.1-win32-x86_64
Fault Warning with version 2.9.0git under retroarch, error can be ignored and game goes on.
Game is French version, files extracted from genuine 2CDs version as recommended in scummVm documentation.
To create that error : speak to the lady at the piano. Use the gruber card in conversation and wait for the scene to go. The game crashes short after the character put the roll in his vest.
Attachments (2)
Change History (5)
by , 13 days ago
Attachment: | sword1_crash.png added |
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by , 13 days ago
Attachment: | sword1.001 added |
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comment:1 by , 13 days ago
Description: | modified (diff) |
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comment:2 by , 13 days ago
in source file scummvm/audio/decoders/raw.cpp from line 205 :
const bool isStereo = (flags & Audio::FLAG_STEREO) != 0; const int bytesPerSample = (flags & Audio::FLAG_24BITS ? 3 : (flags & Audio::FLAG_16BITS ? 2 : 1)); const bool isUnsigned = (flags & Audio::FLAG_UNSIGNED) != 0; const bool isLE = (flags & Audio::FLAG_LITTLE_ENDIAN) != 0; assert(stream->size() % (bytesPerSample * (isStereo ? 2 : 1)) == 0);
comment:3 by , 12 days ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Summary: | crash at the hotel → SWORD1: Sound related crash at the hotel |
Thank you, I fixed it!
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Save game short before crash