#15273 closed defect (fixed)
SCUMM: MANIAC: Walking animation when turning not correct
Reported by: | ki-bo | Owned by: | athrxx |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Maniac Mansion |
Description
Comparing ScummVM 2.8.1 release (macOS) against original Amiga SCUMM interpreter (also verified with DOTT Remastered included easter egg interpreter).
When starting walking and and turning at the same time, the walking animation should start one frame before the turning is applied.
Reproduce using the driveway intro scene where Dave is walking away from his friends, and then turning and walking back again.
See attached screenshots of original interpreter vs. ScummVM implementation.
Attachments (2)
Change History (5)
by , 8 weeks ago
Attachment: | original.png added |
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by , 8 weeks ago
Attachment: | scummvm.png added |
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comment:1 by , 7 weeks ago
Owner: | set to |
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Resolution: | → pending |
Status: | new → closed |
comment:2 by , 6 weeks ago
The turning is now correctly delayed by one frame as in the original interpreter
comment:3 by , 6 weeks ago
Resolution: | pending → fixed |
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Thanks for your report. I have updated the walk code. Please test with the newest build whether this improves your experience.