Opened 10 years ago

Closed 10 years ago

#6478 closed defect (fixed)

NEVERHOOD: No footstep sounds

Reported by: SF/implol Owned by: johndoe123
Priority: normal Component: Engine: Neverhood
Version: Keywords:
Cc: Game: The Neverhood

Description

No footstep sounds, in walking passages.

Ticket imported from: bugs/6478.

Change History (7)

comment:1 by wjp, 10 years ago

Summary: No footstep soundsNEVERHOOD: No footstep sounds

comment:2 by salty-horse, 10 years ago

I think the bug reporter means that there are no footsteps in the first-person sequences.

comment:3 by SF/implol, 10 years ago

Exactly what the author wanted to say :D.

comment:4 by eriktorbjorn, 10 years ago

One of the main problems seems to be that the 'initialCountdown' parameter to SoundMan::playTwoSounds() is always(?) zero. This, I believe, accounts for the walking sounds.

I think the turning sound is set up by playSoundTree(), but _initialCountdown3 is also always zero.

But I don't know what the countdowns are supposed to be.

comment:5 by johndoe123, 10 years ago

Owner: set to johndoe123

comment:6 by johndoe123, 10 years ago

Thanks for the bug report. The bug should be fixed in the next daily build.

comment:7 by johndoe123, 10 years ago

Resolution: fixed
Status: newclosed
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