Opened 11 years ago
Closed 11 years ago
#6478 closed defect (fixed)
NEVERHOOD: No footstep sounds
Reported by: | SF/implol | Owned by: | johndoe123 |
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Priority: | normal | Component: | Engine: Neverhood |
Version: | Keywords: | ||
Cc: | Game: | The Neverhood |
Description
No footstep sounds, in walking passages.
Ticket imported from: bugs/6478.
Change History (7)
comment:1 by , 11 years ago
Summary: | No footstep sounds → NEVERHOOD: No footstep sounds |
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comment:2 by , 11 years ago
comment:4 by , 11 years ago
One of the main problems seems to be that the 'initialCountdown' parameter to SoundMan::playTwoSounds() is always(?) zero. This, I believe, accounts for the walking sounds.
I think the turning sound is set up by playSoundTree(), but _initialCountdown3 is also always zero.
But I don't know what the countdowns are supposed to be.
comment:5 by , 11 years ago
Owner: | set to |
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comment:6 by , 11 years ago
Thanks for the bug report. The bug should be fixed in the next daily build.
comment:7 by , 11 years ago
Resolution: | → fixed |
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Status: | new → closed |
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I think the bug reporter means that there are no footsteps in the first-person sequences.