Opened 8 months ago
Last modified 7 months ago
#11504 new defect
SCUMM: Alt-F5 no longer work to get original save/load dialog
Reported by: | criezy | Owned by: | |
---|---|---|---|
Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Indiana Jones 3 |
Description
In recent daily builds using Alt+F5 to get the original save/load dialog in SCUMM games no longer work. It was still working in the 2.1.2 release. With recent builds it ignores the modifier keys and displays the GMM instead.
Git bisect points to the following commit as being the culprit (and it indeed seems relevant).
b4083476d5a8645e781052e68918a32a2e821dbf is the first bad commit commit b4083476d5a8645e781052e68918a32a2e821dbf Author: Matthew Jimenez <matthew.jimenez@outlook.com> Date: Tue May 26 22:00:49 2020 -0500 KEYMAPPER: Allow mapped actions without modifier keys when no mapped actions exist for current modifier keys
I tested with Indiana Jones 3on macOS, but I suspect this is not specific to this game and this platform.
Note:
See TracTickets
for help on using tickets.
I've been thinking how to fix this issue while keeping the desired behavior for modifier keys mapped to actions. So far, the two best options I've came up with are:
I'll take some time to think about the options before implementing a fix.