Opened 2 years ago
Last modified 15 months ago
#10931 new defect
SHERLOCK: SCALPEL: Nobby Charleton won't talk to Sherlock
Reported by: | ignaciojn | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: Sherlock |
Version: | Keywords: | ||
Cc: | Game: | Sherlock Holmes: Case of the Serrated Scalpel |
Description
ScummVM Version: 2.0.0
Bug Details: In St. Bernard’s Public House (billiards) I’ve already bribed the spectator, and he told me to speak to Nobby.
When I click on Nobby, he tell's me to wait until he's not busy. But he's stuck in that state, and both Nobby and Jock are standing still, neither one is playing.
Language: English
Version: DOS
OS: Windows 8.1 Version 6.3 Build 9600
Save Game: Attached
Attachments (2)
Change History (12)
by , 2 years ago
Attachment: | scalpel.000 added |
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comment:1 by , 2 years ago
Component: | --Other-- → Engine: Sherlock |
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comment:2 by , 2 years ago
comment:4 by , 2 years ago
Owner: | set to |
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Resolution: | → wontfix |
Status: | new → closed |
Summary: | Case of the Serrated Scalpel - Nobby Charleton won't talk to Sherlock → SHERLOCK: SCALPEL: Nobby Charleton won't talk to Sherlock |
Apologies, but then I can't really do anything. I don't have any handy saves either for around that part of the story. If you want to keep playing the story, you might want to peruse the list of closed/fixed Serrated Scalpel bugs on the bugtracker, though. Some of them might have savegames attached that are close to or just after that point in the game, so at least you'll be able to keep playing
by , 15 months ago
Attachment: | scalpel.013 added |
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comment:5 by , 15 months ago
Attached SCALPEL.013 which contains a Save File from just before the event(s) in question.
Both my wife and myself have just played this game and both of us got stuck at the same point - not with Nobby, but with Jock Mahoney (the character in yellow).
In her case the characters seemed to stop playing altogether. There was no movement at the Billiards table, therefore no correct moment to "Talk" to Jock Mahoney. After 2 or 3 hours it proved impossible to progress the game.
comment:6 by , 15 months ago
Resolution: | wontfix |
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Status: | closed → new |
comment:7 by , 15 months ago
I tried loading up the savegame you provided, and it worked for me. Initially Jock will just just give one of 4 "go away" messages, but after talking to the spectator, I was then able to force a conversation with him.
I'm presuming this ties into the "stop playing" problem you mention in your comment, that also prevents the conversation from working? Is there any steps I need to perform to get it to happen? Since when I tried myself, the animation was working just fine.
comment:8 by , 15 months ago
Usually the ordering goes like this: "Talk first to the spectator, and pay him for info. Then talk to Nobby Charleton as suggested (you should try several times). Talk to the barman (particularly about the "man in yellow"), and finally to Jock Mahoney, who will tell you the whereabouts of Antonio."
A bit of googling reveals that game jamming up in ScummVM when trying to talk to Jock Mahoney is a fairly common occurrence (may be a crash, as later in the game it is possible to induce a crash with the shed door so that it is no longer openable).
Either the animation for the game of billiards stops working or plays very slowly, making the window of opportunity to talk to the man in yellow very small (I was able to finally get some headway after an hour or two of fiddling and talking to him over and over and getting rebuffed - in my wife's game it was impossible to progress the game at all). It is definitely a bug affecting the enjoyment of the game as it was originally intended.
comment:9 by , 15 months ago
I'll try and fiddle around somewhat, and see if I can replicate the problem. Just in case it has some bearing on the problem, what system and exact version of ScummVM are you running when the problem occurred?
comment:10 by , 15 months ago
Mine - ScummVM 2.1.0 Windows 10, ver 1909
My Wife - ScummVM 1.9.02 Windows 7 Pro
Hmmm.. whatever the problem is that caused the "freezing", it's already happened, so it's kind of hard to figure out why. Do you have a savegame from just before you went to the public holiday? Maybe see if the problem keeps happening for you or not. This may be the result of some original bug manifesting from, for example, talking to one of the NPCs at the exact wrong instant.