Opened 13 years ago

Closed 13 years ago

#5623 closed defect (fixed)

SCI: QFG2 fading rhythm in shema dance sequence

Reported by: tsoliman Owned by: bluegr
Priority: normal Component: Engine: SCI
Version: Keywords:
Cc: Game: Quest for Glory 2


The fading of all channels is also fading the rhythm channel This effectively mutes the drums during the dance sequence and may have other side effects. This doesn't occur in SSCI (dosbox) I think this is specific to MT-32 but I am not sure.

patch#3266467 addresses this issue

To reproduce: Use attached save and type "sit" If you don't want to or can't use the attached save here are steps Start a new game "order" (shema will come) "ask about dance" go to sleep until dawn (day 2) sleep until evening (day 2) (the guy playing the flute is there) "sit" and shema will start dancing.

The version of QFG2 I am using the one from the QFG Anthology

Ticket imported from: #3266480. Ticket imported from: bugs/5623.

Attachments (1)

qfg2-thief.021 (34.6 KB ) - added by tsoliman 13 years ago.
Save just before sitting down for the shema dance sequence

Download all attachments as: .zip

Change History (3)

by tsoliman, 13 years ago

Attachment: qfg2-thief.021 added

Save just before sitting down for the shema dance sequence

comment:1 by bluegr, 13 years ago

Fixed in rev 9654068

The actual issue was that when the new song started, the previous song was still being faded, thus it reset the channel volume of the new song.

comment:2 by bluegr, 13 years ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed
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