#442 closed defect (fixed)
ALL: Too many fades
Reported by: | SF/logicdeluxe | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Zak McKracken |
Description
Built on Aug 30 2002 11:48:37 win In Zak256 right before you get control of Zak the screen fades out and in again. The same happens in Loom in the first scene just after selecting the skill level.
Ticket imported from: #602351. Ticket imported from: bugs/442.
Change History (6)
comment:1 by , 22 years ago
comment:2 by , 22 years ago
I can not notice any fade there in original Loom. However, I don't know what Zak is supposed to do there. It doesn't look right. There also are several situations in ZAK in which the focus is set to another person in the same room and also then fade happens. I think the scene should just scroll to the other person instead. At least the c64 version does this.
comment:3 by , 22 years ago
actually during the Zak intro, only fadeOut(1) and fadeIn(1) are callled AFAICT.
comment:4 by , 22 years ago
Summary: | Too many fades → ALL: Too many fades |
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comment:5 by , 22 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:6 by , 6 years ago
Component: | --Unset-- → Engine: SCUMM |
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Game: | → Zak McKracken |
At least in Loom there's an unimplemented screen effect - fadeIn(0), if memory serves me - happening around this point. Maybe it's supposed to blank the screen or something like that?