LOOM-PCE: Music stops prematurely
|Reported by:||eriktorbjorn||Owned by:||eriktorbjorn|
Current ScummVM SVN
English PC-Engine version of Loom
In the scene near the beginnig (so there's not much point in including a savegame) where the swan is attacking the elders ("The Guild is under attack!") it starts to play some music, but stops almost immediately. Probably at the next sound effect. I don't think this is the intended behaviour. There used to be a video on YouTube showing the beginning of the game, and the music didn't stop there. (I think that was the Japanese version, but unfortunately the movie has since been removed.)
But I can't figure out how to fix it. From what I can tell, music is started by script-39 and sound effects by script-40, but both are made to stop any other sound before it plays the new one. I experimented with disabling isSoundRunning() for CD audio, but that caused several glitches in the intro alone.
Ticket imported from: #3024173. Ticket imported from: bugs/4914.