Opened 17 years ago
Closed 17 years ago
#3238 closed defect (fixed)
FOA: Speech volume can not be set
Reported by: | SF/arturmeinild | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Indiana Jones 4 |
Description
* ScummVM version * scummvm-0.10.0svn-2007_05_27
* Bug details * Speech volume can not be set for the game in the options dialogue. I think the volume is always at max.
* Language of game * English
* Version of game * Speech version (of course)
* Platform and Compiler * Pocket PC
* Since when * This bug was not present in 0.9.1, but present in the first SVN build of 0.10.0 i got from 2007-05-02.
Ticket imported from: #1734064. Ticket imported from: bugs/3238.
Change History (12)
comment:1 by , 17 years ago
Priority: | normal → high |
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Summary: | Speech volume can not be set → PPC/ATLANTIS: Speech volume can not be set |
comment:2 by , 17 years ago
Summary: | PPC/ATLANTIS: Speech volume can not be set → PPC/INDY4: Speech volume can not be set |
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comment:3 by , 17 years ago
comment:4 by , 17 years ago
Owner: | set to |
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Priority: | high → normal |
Status: | new → pending |
Summary: | PPC/INDY4: Speech volume can not be set → WINCE FOA: Speech volume can not be set |
comment:5 by , 17 years ago
Hi! No I have not tested on a regular PC, but I can do that later today... Thanx.
comment:6 by , 17 years ago
Status: | pending → new |
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comment:7 by , 17 years ago
Status: | new → pending |
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comment:8 by , 17 years ago
Owner: | removed |
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Status: | pending → new |
Summary: | WINCE FOA: Speech volume can not be set → FOA: Speech volume can not be set |
comment:9 by , 17 years ago
Indeed, this exists also on the win32 build. Deassigning myself. Feel free to close if this is a known issue.
comment:10 by , 17 years ago
I just tested this and it's the same. Additionally, on both PPC and Win32, you can't even disable the speech anymore, even if you choose subtitles only you still get max volume speech. Thanx!
comment:11 by , 17 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:12 by , 17 years ago
Fixed in SVN. Turns out we were playing certain speech samples as SFX instead (there is no difference except for the fact the this affects which volume setting is honored -- in this case, it meant that the speech in FOA was affected by the SFX volume setting, not the speech volume).
Is this really WinCE specific? Did you test whether this works better on a regular PC?