Opened 2 years ago
Closed 2 years ago
#13579 closed defect (fixed)
ASYLUM: Hot key inconsistencies
Reported by: | antoniou79 | Owned by: | alxpnv |
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Priority: | normal | Component: | Engine: Asylum |
Version: | Keywords: | inventory, version | |
Cc: | Game: | Sanitarium |
Description
This is tested with a recent build for 2.7.0git (HEAD from master) on Windows 10 x64.
There are a couple of hotkeys that don't seem to work or use different default keys than documented in the manual.
My observations from playing the early minutes of the game are these:
- "v" key for displaying game version does not seem to work. This is mentioned in the Main Menu -> Keyboard Configuration, and also on the ScummVM GMM keymap tab.
- the "I" key does not seem to work for displaying the game's inventory. This is mentioned on the game's manual (see attached screenshot). Instead, the middle mouse button seems to be mapped to inventory (along with left-clicking on the character, which is mentioned on the manual). There is no way to remap this key using the keymapper -- it is also not mentioned in the in-game Main Menu -> Keyboard Configuration.
- The "M" key seems to enable some debug mode that allows the main character to teleport anywhere -- which may cause him to get stuck in place without a path to movee and would require using this teleporting again. Is this a debug feature left in intentionally? Maybe it could enabled specifically with a checkbox from ScummVM's Game Options?
- Some other keys seem to cause idle talk from the main character. These are from what I've tested: "q", "w", "r", "t", "y", "u", "p", "z", "x". Is this intented?
I wasn't able to test the 's','g','o' keys to switch forms since this happens far later in the game.
Attachments (1)
Change History (6)
by , 2 years ago
Attachment: | SanitariumManualKeyshortcuts.png added |
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comment:1 by , 2 years ago
comment:3 by , 2 years ago
Replying to antoniou79:
I've just tested after the changes. Works great! Thank you.
Do you think these changes should also be backported to -2-6
?
comment:5 by , 2 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Done. Thanks for the report
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Replying to antoniou79:
Implemented.
Added "I" to the key map.
I added this to help a tester to track down some issue, so it can be removed safely. One still can toggle
use_scrolling
variable in the debugger to enter this mode.These also present in the original game (no idea for what purpose).
These are only for Chapter 9 ("The Gauntlet") and should work as expected. You may want to use
scene
debug command to quickly jump to this level (scene 13
).