Opened 9 years ago
Closed 9 years ago
#6914 closed defect (fixed)
SHERLOCK: Silverbridge residence - dead end
Reported by: | SF/mimdoe | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: Sherlock |
Version: | Keywords: | ||
Cc: | Game: | Sherlock Holmes: Case of the Rose Tattoo |
Description
This seems to be dead end - I already have the blackmail note from Silverbridge but not a picture of the boy and I can't go back.
Ticket imported from: bugs/6914.
Attachments (1)
Change History (8)
by , 9 years ago
Attachment: | rosetattoo.084 added |
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comment:1 by , 9 years ago
comment:2 by , 9 years ago
Yes, I suspect that the game has few such original bugs. I remember some players complained about dead ends in this game on net discussions, for example here: http://alturl.com/5vkjv . And please move it to Case of the Rose Tattoo, it is wrongly in Scalpel.
comment:3 by , 9 years ago
Game: | Sherlock Holmes: Case of the Serrated Scalpel → Sherlock Holmes: Case of the Rose Tattoo |
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comment:4 by , 9 years ago
Summary: | Silverbridge residence - dead end → SHERLOCK: Silverbridge residence - dead end |
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comment:5 by , 9 years ago
One strange thing that's probably unrelated, but I've so far only been able to reproduce it with the savegame in this bug report:
If I look at Watson's journal, the conversation options when talking to Hepplethwaite get corrupted. Perhaps just the texts, and they go back to normal later, but for a little while they look like this for me:
- I've been thwarted, Holmes. Only you can help sort this confusion.Is Mr. Silverbridge available?
- It's been suggested that terrorists may have ignited the Diogenes.Silverbridge has read the newspapers, I presume.
- Good news, Holmes. I'm pleased to report that Mycroft is intermittently conscious.Thank you, Hepplethwaite. Is Mr. Silverbridge available?
- Were Mycroft speaking in a coded language, what would you make of it?Hepplethwaite, is Virgil a careless or mischievous boy?
comment:6 by , 9 years ago
I fixed the problem with the conversation screwup after viewing the journal. As for the original bug about potential deadend, it may quite possibly be a result of another screwup that 8ee889b fixed - something not as obviously wrong as "double characters", but still not setting a global flag that should have been. I'm going to mark this as fixed, and we can re-open it if the problem is ever repeated in a fresh game.
comment:7 by , 9 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
This could be a bug in the original game, unfortunately. It may prove laborious to get up to the point in the original to see for sure; I'll see if anything screams bug when I try the savegame in ScummVM.