NDS scummvm-a: soft scaler initial colors distorted
|Reported by:||SF/brunchero||Owned by:||agent-q|
When starting a game, the initial colors on the lower screen appear to be wrong, using software scaler in scummvm-a on Nintendo DS. Furthermore the image seems to be stretched horizontally. The upper screen is not affected, hardware scaler is not affected. After pressing the "Y" button once, or opening/closing the ingame menu, everything works well.
Tested: Monkey Island 1&2 VGA/Floppy/German. SCUMMVM-A 0.13.0 by ender 2009/01/22 CycloDS v1.53, 4 GByte Sandisk microSDHC
Ticket imported from: #2588026. Ticket imported from: bugs/4149.