LURE: Crash in first scene when talking to guard
|Reported by:||SF/agf863||Owned by:||dreammaster|
|Game:||Lure of the Temptress|
In the first room, after being caught by the guard and returned, he came back in to check on the character after a minute or two. I right clicked and selected ask, and "wait! (something something)" came up on screen. then I right clicked again and selected talk, and the game crashed.
git 192b245d51ec3db542d9492f1f42154b730a32e4 compiled with msys and mingw-gcc-4.5.2 on Windows 7 x64
First time running the game, GOG download installed normally, then added to my scummvm and run.
Running in Fullscreen mode
In the text window: WARNING: SDL mixer output buffer size: 5512 differs from desired: 2048! User picked target 'lure' (gameid 'lure')... Looking for a plugin supporting this gameid... Lure Starting 'Lure of the Temptress'
In the crash popup: Assertion failed! engines/lure/hotspots.cpp Line: 3426
Expression: talkDestCharacter != 0
Problem signature: Problem Event Name: APPCRASH Application Name: scummvm.exe Application Version: 126.96.36.199 Application Timestamp: 4e3d42ed Fault Module Name: msvcrt.dll Fault Module Version: 7.0.7600.16385 Fault Module Timestamp: 4a5bda6f Exception Code: 80000003 Exception Offset: 000667bc OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Ticket imported from: #3387204. Ticket imported from: bugs/5818.