TINSEL: DW1 PSX Assertion on Savegame Load
|Reported by:||raziel-||Owned by:||dreammaster|
ScummVM 1.6.0git (Sep 22 2012 10:37:02) Features compiled in: Vorbis FLAC MP3 RGB zLib Theora AAC FreeType2
On loading the attached save i get a black screen and an assertion assertion "g_McurObj" failed: file "engines/tinsel/cursor.cpp", line 225
I got this before when i had more problems with the PS version of this game, but it was fixed in the process. Now this assertion is back again.
Happens everytime i try to load the game. I can go back to an earlier save state but this assertion comes crawling back everytime
Discworld (CD/Sony PlayStation/English)
gcc (GCC) 4.2.4 (adtools build 20090118) AmigaOS4 - PPC - SDL - BE
Ticket imported from: #3570680. Ticket imported from: bugs/6145.
Change History (9)
comment:1 by , 9 years ago
|Summary:||DW1: PS version gets an assertion on loading a save → TINSEL: DW1 PSX Assertion on Savegame Load|