Opened 17 years ago

Closed 17 years ago

Last modified 13 months ago

#644 closed defect (fixed)

MI2: Savegames during intro don't work

Reported by: fingolfin Owned by: SF/jamieson630
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Monkey Island 2


I think this worked with older versions, but now if I
save during the MI2 intro (which I can only run with
adlib currently, see my other bug report), and I then
load that save game, it'll start the music from
scratch, and the intro is frozen until the cue point
for the currently visible part of the intro is reached.

Ticket imported from: #656039. Ticket imported from: bugs/644.

Change History (6)

comment:1 by eriktorbjorn, 17 years ago

It probably did work, a long time ago. But since loading a
savegame doesn't restore the Adlib instruments the music
used to sound horrible, so
IMuseInternal::fix_players_after_load() was modified to
restart the music track in the Adlib case so that the
instruments would be reloaded.

Not an ideal solution, by any stretch of imagination.
Perhaps this could be fixed properly now?

comment:2 by SF/jamieson630, 17 years ago

This might be fixed with the new Instrument class I've
implemented. Now that savegame version 11 is storing any
kind of instrumentation (program changes as well as Adlib or
Roland instrument definitions), I've removed the hack that
restarted Adlib music from the beginning. You should be able
to load the game and have the music pick up right where it
left off, with all the instruments intact.

(NOTE TO SELF: In version 12 we need to be storing the
global Adlib instrument definitions as well. Kinda forgot that

comment:3 by eriktorbjorn, 17 years ago

Seems to work for me. Fingolfin?

comment:4 by fingolfin, 17 years ago

Owner: set to SF/jamieson630
Resolution: fixed
Status: newclosed

comment:5 by fingolfin, 17 years ago

Yup, this works now properly :-)

comment:6 by digitall, 13 months ago

Component: Engine: SCUMM
Game: Monkey Island 2
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