ARM: gfxarm.s is not updated for new 16 bit palette support
|Reported by:||anotherguest||Owned by:||agent-q|
When the patch to support 16 bit graphics was added to SVN, the palette for the ClassicCostumeRenderer was changed from byte _palette to uint16 _palette.
The gfxarm.s function ClassicProc3RendererShadowARM takes a byte _palette as parameter, and needs to be updated to use the uint16 parameter to work properly.
This results in to things.
a) not compiling due to the cast from byte to uint16.
b) wrong colours if the uint16 is casted to a byte (duh :-) )
Ticket imported from: #2939258. Ticket imported from: bugs/4756.
Change History (11)
comment:5 by , 10 years ago
|Summary:||gfxarm.s is not updated for new 16 bit palette support → ARM: gfxarm.s is not updated for new 16 bit palette support|