#6480 closed defect (fixed)
NEVERHOOD: Car glitches
Reported by: | eriktorbjorn | Owned by: | johndoe123 |
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Priority: | normal | Component: | Engine: Neverhood |
Version: | Keywords: | ||
Cc: | Game: | The Neverhood |
Description
When riding the car in "module: 2500, previous module: 2500, scene 8 (normal scene)" there are a couple of glitches. When the car reaches the end of the track, it's momentarily drawn in the wrong position, causing it to flicker.
When it enters/leaves at the bottom of the screen, there are often masking glitches. Perhaps related to the car turning around for no apparent reason when it enters?
From what I understand, the car is handled by module1600.cpp / module1600_sprites.cpp
Ticket imported from: bugs/6480.
Attachments (1)
Change History (8)
by , 11 years ago
Attachment: | neverhood-win.013 added |
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comment:1 by , 11 years ago
comment:2 by , 11 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:3 by , 11 years ago
I can confirm that the masking issues as the flicker is gone, but there's still that odd turn when you enter the scene. I didn't see that when I looked at a playthrough on YouTube, so maybe this is still a bug?
comment:4 by , 11 years ago
I fixed a leftover from the clipping stuff before. I'm not sure if the car turn is a real bug. See e.g. http://www.youtube.com/watch?feature=player_detailpage&v=aTxBnZuLzUU#t=908 where this also happens and apprently uses the original exe.
comment:5 by , 11 years ago
Resolution: | fixed |
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Status: | closed → new |
comment:6 by , 10 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:7 by , 10 years ago
Closed; the car seems to behave the same in the original when entering that room.
Thanks for the bug report. It should be in the next daily build. The problem was an incorrect clipping rectangle.