NEVERHOOD: Car glitches
|Reported by:||eriktorbjorn||Owned by:||johndoe123|
When riding the car in "module: 2500, previous module: 2500, scene 8 (normal scene)" there are a couple of glitches. When the car reaches the end of the track, it's momentarily drawn in the wrong position, causing it to flicker.
When it enters/leaves at the bottom of the screen, there are often masking glitches. Perhaps related to the car turning around for no apparent reason when it enters?
From what I understand, the car is handled by module1600.cpp / module1600_sprites.cpp
Ticket imported from: bugs/6480.