Opened 9 years ago
Closed 8 years ago
#10083 closed defect (fixed)
TITANIC: Crash when playing with original game volume controls
| Reported by: | dafioram | Owned by: | dreammaster |
|---|---|---|---|
| Priority: | normal | Component: | Engine: Titanic |
| Version: | Keywords: | ||
| Cc: | Game: | Starship Titanic |
Description
1.10.0git-4350-g8b81bb2
- Go to the Real Life Pet tab and click the ear
- Keep click on any of the 4 volume options while going back and forth left to right (like you are changing the volume).
The game should crash within 1-2 seconds.
Also, you are able to change the sound level this way (although there is no knobs), is that intended?
Change History (2)
comment:1 by , 9 years ago
comment:2 by , 8 years ago
| Owner: | set to |
|---|---|
| Resolution: | → fixed |
| Status: | new → closed |
This was fixed by dreammaster in commit 664126aaaaf71afd87ee13b7e8f097e920b4b20d (Aug 13).
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#0 0x00007ffff4aa0428 in __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:54 #1 0x00007ffff4aa202a in __GI_abort () at abort.c:89 #2 0x00007ffff4a98bd7 in __assert_fail_base (fmt=<optimized out>, assertion=assertion@entry=0x7f95e0 "_hideCounter >= 0", file=file@entry=0x7f9580 "engines/titanic/support/mouse_cursor.cpp", line=line@entry=109, function=function@entry=0x7f9680 <Titanic::CMouseCursor::decHideCounter()::__PRETTY_FUNCTION__> "void Titanic::CMouseCursor::decHideCounter()") at assert.c:92 #3 0x00007ffff4a98c82 in __GI___assert_fail ( assertion=0x7f95e0 "_hideCounter >= 0", file=0x7f9580 "engines/titanic/support/mouse_cursor.cpp", line=109, function=0x7f9680 <Titanic::CMouseCursor::decHideCounter()::__PRETTY_FUNCTION__> "void Titanic::CMouseCursor::decHideCounter()") at assert.c:101 #4 0x000000000052b2a4 in Titanic::CMouseCursor::decHideCounter (this=0xce3440) at engines/titanic/support/mouse_cursor.cpp:109 #5 0x000000000042a081 in Titanic::CGameObject::showMouse (this=0x1caf0c0) at engines/titanic/core/game_object.cpp:1212 #6 0x0000000000554ac9 in Titanic::CCarry::MouseDragEndMsg (this=0x1caf0c0, msg=0x7ffffffb7f50) at engines/titanic/carry/carry.cpp:126 #7 0x00000000004c7144 in Titanic::CMessage::perform (this=0x7ffffffb7f50, treeItem=0x1caf0c0) at engines/titanic/messages/messages.cpp:105 #8 0x00000000004c6ee9 in Titanic::CMessage::execute (this=0x7ffffffb7f50, target=0x1ca5780, classDef=0x0, flags=3) at engines/titanic/messages/messages.cpp:58 #9 0x000000000054e6b3 in Titanic::CInputHandler::processMessage ( this=0x17a6e78, msg=0x7ffffffb7fe0) at engines/titanic/input_handler.cpp:110 #10 0x000000000054e44a in Titanic::CInputHandler::handleMessage ( this=0x17a6e78, msg=..., respectLock=true) at engines/titanic/input_handler.cpp:69 #11 0x000000000054ed1d in Titanic::CInputTranslator::leftButtonUp ( this=0x17a6ea8, special=0, pt=...) at engines/titanic/input_translator.cpp:60 #12 0x0000000000550257 in Titanic::CMainGameWindow::leftButtonUp ( this=0x1539270, mousePos=...) at engines/titanic/main_game_window.cpp:286 #13 0x000000000054a13e in Titanic::Events::pollEvents (this=0x1537090) at engines/titanic/events.cpp:62 #14 0x000000000054a370 in Titanic::Events::pollEventsAndWait (this=0x1537090) at engines/titanic/events.cpp:108 #15 0x0000000000423105 in Titanic::TitanicEngine::run (this=0xd2a710) at engines/titanic/titanic.cpp:144 #16 0x000000000040dfce in runGame (plugin=0xc46e80, system=..., edebuglevels=...) at base/main.cpp:263 #17 0x000000000040f191 in scummvm_main (argc=1, argv=0x7fffffffdf38) at base/main.cpp:529 #18 0x000000000040c13e in main (argc=1, argv=0x7fffffffdf38) at backends/platform/sdl/posix/posix-main.cpp:45