Opened 4 years ago

Closed 16 months ago

#11972 closed defect (fixed)

TINSEL: immediate SIGBUS on strict-alignment architectures

Reported by: dwatteau Owned by: lephilousophe
Priority: normal Component: Engine: Tinsel
Version: Keywords: alignment, strict-alignment, sigbus
Cc: Game: Discworld

Description

This is on OpenBSD/loongson 6.8, a MIPS64, little-endian system with strict-alignment constraints. This is the same setup I used in #6220. sizeof(void *) == 8.

When unaligned access are done, OpenBSD doesn't intercept them, so it usually gives a hard SIGBUS. SCUMM_NEED_ALIGNMENT is defined.

This is with the dw-dos-cd-demo-en.zip file from the Demos page, with ScummVM 2.2.1pre1.

The game immediately crashes at startup, before anything is ever displayed.

Thread 1 received signal SIGBUS, Bus error.
Tinsel::FadeProcess (coroParam=@0x13990adf10: 0x13990b2800, param=0x13990adf3c)
    at engines/tinsel/faders.cpp:109
109             _ctx->pPalette = (PALETTE *)LockMem(pFade->pPalQ->hPal);

(gdb) bt full
#0  Tinsel::FadeProcess (coroParam=@0x13990adf10: 0x13990b2800, param=0x13990adf3c) at engines/tinsel/faders.cpp:109
        _ctx = 0x13990b2800
        tmpHolder = {_ctx = @0x13990adf10}
#1  0x0000000f8982288c in Common::CoroutineScheduler::schedule (this=0x144c12f900) at common/coroutines.cpp:232
        pProc = 0x13990adf00
        pNext = <optimized out>
        i = <optimized out>
#2  0x00000013eeba1060 in Tinsel::TinselEngine::NextGameCycle (this=0x13ea7b8200) at engines/tinsel/tinsel.cpp:1032
No locals.
#3  0x00000013eeba09bc in Tinsel::TinselEngine::run (this=0x13ea7b8200) at engines/tinsel/tinsel.cpp:977
        timerVal = 153809
#4  0x0000000f8946e954 in runGame (plugin=<optimized out>, system=..., edebuglevels=...) at base/main.cpp:292
        dir = {<Common::ArchiveMember> = {_vptr$ArchiveMember = 0xf89b31bd0 <vtable for Common::FSNode+16>}, 
          _realNode = {<Common::SafeBool<Common::SharedPtr<AbstractFSNode>, Common::impl::no_base<Common::SharedPtr<AbstractFSNode> > >> = {<Common::impl::no_base<Common::SharedPtr<AbstractFSNode> >> = {<No data fields>}, <No data fields>}, _refCount = 0x13f580c840, _deletion = 0x13f580d4c0, _pointer = 0x1433eb6f80}}
        target = {static npos = 4294967295, static _builtinCapacity = 20, _size = 10, 
          _str = 0xfffffc8af8 "dw-demo-cd", {_storage = "dw-demo-cd\000\000\000\000\000\000\000\000\000", 
            _extern = {_refCount = 0x2d6f6d65642d7764, _capacity = 25699}}}
        err = {_code = Common::kNoError, _desc = {static npos = 4294967295, static _builtinCapacity = 20, 
            _size = 8, _str = 0xfffffc8ad0 "No error", {
              _storage = "No error\000\000\000\000\000\000\000\000\070\214\374\377", _extern = {
                _refCount = 0x726f727265206f4e, _capacity = 0}}}}
        caption = {static npos = 4294967295, static _builtinCapacity = 20, _size = 31, 
          _str = 0x144f8d5ae0 "Discworld (CD Demo/DOS/English)", {
            _storage = "\200oRb\024\000\000\000 \000\000\000\377\000\000\000\227\315", <incomplete sequence \324>, 
            _extern = {_refCount = 0x1462526f80, _capacity = 32}}}
        tokenizer = {_str = {static npos = 4294967295, static _builtinCapacity = 20, _size = 0, 
            _str = 0xfffffc8a18 "", {
              _storage = "\000!z\t\000\000\000\000\nO[10\000\000\000\240", <incomplete sequence \360\235>, 
              _extern = {_refCount = 0x97a2100, _capacity = 828067594}}}, _delimiters = {static npos = 4294967295, 
            static _builtinCapacity = 20, _size = 2, _str = 0xfffffc8a40 " ,", {
              _storage = " ,\000mmvm\000\212\370\226\211\017\000\000\000\005\v\000", _extern = {
                _refCount = 0x6d766d6d002c20, _capacity = 2308372618}}}, _tokenBegin = 0, _tokenEnd = 0}
        previousLanguage = {static npos = 4294967295, static _builtinCapacity = 20, _size = 1, 
          _str = 0xfffffc8a70 "C", {_storage = "C\000\233\241\023", '\000' <repeats 11 times>, "`\243\233\241", 
            _extern = {_refCount = 0x13a19b0043, _capacity = 0}}}
        gameKeymaps = {_capacity = 1, _size = 1, _storage = 0x13996bfbc0}
        result = {_code = 21, _desc = {static npos = 4294967295, static _builtinCapacity = 20, _size = 1649075712, 
            _str = 0x0, {_storage = " \000\000\000\017\000\000\000\005\v\000\000\000\000\000\000 s\263\211", 
              _extern = {_refCount = 0xf00000020, _capacity = 2821}}}}
        engine = 0x9f5cf63571a28a60
        metaEngine = <optimized out>
        keymapper = 0x13ff5b4f00
#5  scummvm_main (argc=<optimized out>, argv=<optimized out>) at base/main.cpp:561
        result = {_code = 3562524055, _desc = {static npos = 4294967295, static _builtinCapacity = 20, 
            _size = 2573983264, _str = 0x13a19b9d70 <__isthreaded> "\001", {
              _storage = "#\000\000\000\000\000\000\000\227\315W\324\361\353\246M\300\322", <incomplete sequence \350>, _extern = {_refCount = 0x23, _capacity = 3562524055}}}}
        chainedGame = {static npos = 4294967295, static _builtinCapacity = 20, _size = 0, _str = 0xfffffc8a18 "", {
            _storage = "\000!z\t\000\000\000\000\nO[10\000\000\000\240", <incomplete sequence \360\235>, _extern = {
              _refCount = 0x97a2100, _capacity = 828067594}}}
        saveSlot = <optimized out>
        plugin = <optimized out>
        specialDebug = {static npos = 4294967295, static _builtinCapacity = 20, _size = 0, _str = 0xfffffc8948 "", {
            _storage = "\000!z\t\000\000\000\000\nO[10\000\000\000\240", <incomplete sequence \360\235>, _extern = {
              _refCount = 0x97a2100, _capacity = 828067594}}}
        command = {static npos = 4294967295, static _builtinCapacity = 20, _size = 10, 
          _str = 0xfffffc8920 "dw-demo-cd", {_storage = "dw-demo-cd\000\235\023\000\000\000\000$\302\234", 
            _extern = {_refCount = 0x2d6f6d65642d7764, _capacity = 2634048611}}}
        settings = {_nodePool = {<Common::FixedSizeMemoryPool<80, 10>> = {<Common::MemoryPool> = {_chunkSize = 80, 
                _pages = {_capacity = 0, _size = 0, _storage = 0x0}, _next = 0xfffffc85b0, _chunksPerPage = 8}, 
              _storage = "\000\206\374\377\377\000\000\000X\021\233\241\023\000\000\000`P\215O\024\000\000\000؄\353\334\023", '\000' <repeats 19 times>, "\020\231j\027\024\000\000\000`\243\233\241\023\000\000\000\204\016\225\241\023\000\000\000\\\016\225\241\023\000\000\000P\206\374\377\377\000\000\000P'\272\036\024\000\000\000\240\024\313\311\023\000\000\000\227\315W\324\361\353\246M@\324Jb\024\000\000\000p\235\233\241\023\000\000\000#\000\000\000\000\000\000\000X\021\233\241\023\000\000\000`P\215O\024\000\000\000؄\353\334\023\000\000\000\240\206\374\377\377\000\000\000\210\207\374\377\377\000\000\000`\243\233\241\023\000\000\000\020\207\374\377\377\000\000\000`\243\233\241\023\000\000\000\214\034"...}, <No data fields>}, _defaultVal = {static npos = 4294967295, static _builtinCapacity = 20, _size = 0, 
            _str = 0xfffffc88e0 "", {_storage = "\000s^O\024\000\000\000\274E[O\024\000\000\000\000\000\000", 
              _extern = {_refCount = 0x144f5e7300, _capacity = 1331381692}}}, _storage = 0x13ae182900, _mask = 15, 
          _size = 0, _deleted = 0, _hash = {<No data fields>}, _equal = {<No data fields>}}
        res = {_code = Common::kNoError, _desc = {static npos = 4294967295, static _builtinCapacity = 20, 
            _size = 8, _str = 0xfffffc8570 "No error", {_storage = "No error\000rror\000\000\000\b\206\374\377", 
              _extern = {_refCount = 0x726f727265206f4e, _capacity = 1869771264}}}}
        system = <optimized out>
#6  0x0000000f89468dc8 in main (argc=-361004544, argv=0x9f5cf63571a28a60)
    at backends/platform/sdl/posix/posix-main.cpp:45
        res = <optimized out>

(gdb) where
#0  Tinsel::FadeProcess (coroParam=@0x13990adf10: 0x13990b2800, param=0x13990adf3c) at engines/tinsel/faders.cpp:109
#1  0x0000000f8982288c in Common::CoroutineScheduler::schedule (this=0x144c12f900) at common/coroutines.cpp:232
#2  0x00000013eeba1060 in Tinsel::TinselEngine::NextGameCycle (this=0x13ea7b8200) at engines/tinsel/tinsel.cpp:1032
#3  0x00000013eeba09bc in Tinsel::TinselEngine::run (this=0x13ea7b8200) at engines/tinsel/tinsel.cpp:977
#4  0x0000000f8946e954 in runGame (plugin=<optimized out>, system=..., edebuglevels=...) at base/main.cpp:292
#5  scummvm_main (argc=<optimized out>, argv=<optimized out>) at base/main.cpp:561
#6  0x0000000f89468dc8 in main (argc=-361004544, argv=0x9f5cf63571a28a60)
    at backends/platform/sdl/posix/posix-main.cpp:45

(gdb) list
104		if (TinselV2)
105			// Note that this palette is being faded
106			FadingPalette(pFade->pPalQ, true);
107	
108		// get pointer to palette - reduce pointer indirection a bit
109		_ctx->pPalette = (PALETTE *)LockMem(pFade->pPalQ->hPal);
110	
111		for (_ctx->pColMult = pFade->pColorMultTable; *_ctx->pColMult >= 0; _ctx->pColMult++) {
112			// go through all multipliers in table - until a negative entry
113	

Attachments (2)

tinsel_memcpy_strict_alignment_wip.diff (2.6 KB ) - added by dwatteau 4 years ago.
quick and incomplete diff removing the first SIGBUSes
gdb-tinsel-mips64el-6b21b0910987.txt (13.4 KB ) - added by dwatteau 3 years ago.
New gdb output on 6b21b0910987

Download all attachments as: .zip

Change History (7)

by dwatteau, 4 years ago

quick and incomplete diff removing the first SIGBUSes

comment:1 by dwatteau, 4 years ago

Here are some more findings…

It appears that I can know unbreak most of the first scenes of dw-demo-cd if I use memcpy() to copy the *param stuff, instead of just a plain cast.

The attached diff shows the first occurrences where I changed this. But there are a lot of them, and I'm not at ease with what I'm doing and the coroutines nearby.

So I'm not sure I could submit a real PR fixing this. But if someone else wants to look into this, here's a first attempt.

comment:2 by eriktorbjorn, 3 years ago

Does it still happen with the current development version? I see there was a recent change that might be indirectly related to this issue:

https://github.com/scummvm/scummvm/commit/640f2d6654e5cd4d546a6bbe8c0d967a03ee868f

by dwatteau, 3 years ago

New gdb output on 6b21b0910987

comment:3 by dwatteau, 3 years ago

Yes, it still SIGBUSes on 6b21b0910987, see the new gdb attachment. The memcpy() trick above could probably work around this, but I'm not sure it's the cleanest way to handle this.

(note: there's nothing critical for me here; it's a machine that's almost only useful to catch strict-alignment portability problems, but I'm not sure any "real world" device is really impacted, except maybe the Dreamcast?)

comment:4 by eriktorbjorn, 3 years ago

I thought the problem had something to do with packed structures, but I can't see that the ones in the lines where it crashes are. I'm probably overlooking something obvious, though.

comment:5 by dwatteau, 16 months ago

Owner: set to lephilousophe
Resolution: fixed
Status: newclosed

This has effectively been fixed by lephilousophe in commit 6a1abd09f1959b1a2123832128f85f06d0b91b54 ("COMMON: Make sure coroutine Process parameter is well aligned") as part of PR#5148 (which has also been backported to the 2.7.1 release).

Running my Discworld games on that MIPS device (or on x86 with -fsanitize=alignment), I'm not seeing any memory alignment issue anymore. No need for the memcpy() calls I've suggested above.

Closing this then, thanks!

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