#5683 closed defect (fixed)
AGI: (Fan) SQ0: Animation overdraws some of the text window
Reported by: | raziel- | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: AGI |
Version: | Keywords: | script | |
Cc: | Game: |
Description
ScummVM 1.3.0git (Apr 30 2011 18:33:43) Features compiled in: Vorbis FLAC MP3 RGB zLib Theora
As i cannot reopen or comment on the initial bug report i'll mention it here. This is probably still the same bahaviour as it was described and fixed in item# 2960558 AGI: (Fan) SQ0: Animation overdraws text window.
Unfortunately either i did overlook it or it wasn't there after the bug had been fixed, but now there is one slight glitch still in the displaying of text windows in the tree scene. All of the tree's answers (text windows) have cut out some space from the bottom border (see screenshots) and they are clearly cut out from the animation "frame" of the trree.
Space Quest 0: Replicated v1.04 (DOS/English)
AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: #3295652. Ticket imported from: bugs/5683.
Attachments (6)
Change History (12)
by , 14 years ago
Attachment: | AGI (Fan) SQ0 - Animation overdraws one text window pixel_1.png added |
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by , 14 years ago
Attachment: | AGI (Fan) SQ0 - Animation overdraws one text window pixel_2.png added |
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Underneath "so"
by , 14 years ago
Attachment: | AGI (Fan) SQ0 - Animation overdraws one text window pixel_3.png added |
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Underneath "wedged"
by , 14 years ago
Attachment: | AGI (Fan) SQ0 - Animation overdraws one text window pixel_4.png added |
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Underneath "it"
by , 14 years ago
Attachment: | AGI (Fan) SQ0 - Animation overdraws one text window pixel_5.png added |
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Underneath "me"
by , 14 years ago
Attachment: | AGI (Fan) SQ0 - Animation overdraws one text window pixel_6.png added |
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Underneath "away"
comment:1 by , 13 years ago
Keywords: | script added |
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Owner: | set to |
Resolution: | → fixed |
Status: | new → closed |
comment:3 by , 6 years ago
Component: | → Engine: AGI |
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comment:5 by , 5 days ago
@lephilousophe
did you mean to add that to this bug item?
is AGI even using GL/glad?
just curious...
Look under "that", there is missing the white border