SIMON1: Music in floppy does not loop after sound-effect
|Reported by:||SF/apprentice-fu||Owned by:||Kirben|
|Game:||Simon the Sorcerer 1|
ScummVM 1.7.0git7802-gae26f95 (self-compiled with Linux and build bot version with Win32)
Tested with German and English versions.
Only the floppy versions seem to be affected.
Tested with daily build on Windows and self-compiled on Linux
In the floppy versions the music will not loop after a sound-effect has played with the current music.
If another sound-effect is played the music can be heard for another loop.
If the music changes to another piece it will loop again.
Steps to reproduce:
After the Intro: Open the drawer and wait (the music is approx. 2 min. long)
Pick up scissors for another loop.
The Fiery Pits of Rondor when Sordid tries to light them is another good scene, because the music piece is short and there is a constant source of sound-effects. You just have to wait. (a save game at this point is attached)
This behaviour is also present in version 1.4.1 (Ubuntu) and 1.6 (Win32).
I could not reproduce it with the German version under DOSBox.
This might be a duplicate of #4738, but the steps to reproduce the behaviour are not identical.
Ticket imported from: bugs/6665.