Opened 20 years ago
Closed 20 years ago
#838 closed defect (fixed)
SAM: Sound effects cut off in non-interactive demo
Reported by: | eriktorbjorn | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Sam and Max |
Description
In the non-interactive Sam & Max demo, the sound effects (the narrator voice) are cut off. It's especially noticeable with the one at the end.
As far as I can tell, this is because Sound::isSoundRunning() calls _scumm->_mixer->stopID(sound). It's been doing that since revision 1.98 of sound.cpp. Does anyone know why it was added? The commit message just says "cleanup".
Ticket imported from: #747396. Ticket imported from: bugs/838.
Change History (3)
comment:1 by , 20 years ago
Owner: | set to |
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comment:2 by , 20 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:3 by , 20 years ago
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I have not the slightest clue how that got there. I remember that cleanup session, but not ever putting that there (i.e. of course I put it there according to the cvs log, I just can't remember why I would have done that, not even for temporary testing....)
ah well, enough of the lame excuses, I removed it again :-) Thanks for spotting this.