SAM: Sound effects cut off in non-interactive demo
|Reported by:||eriktorbjorn||Owned by:||fingolfin|
|Game:||Sam and Max|
In the non-interactive Sam & Max demo, the sound effects (the narrator voice) are cut off. It's especially noticeable with the one at the end.
As far as I can tell, this is because Sound::isSoundRunning() calls _scumm->_mixer->stopID(sound). It's been doing that since revision 1.98 of sound.cpp. Does anyone know why it was added? The commit message just says "cleanup".
Ticket imported from: #747396. Ticket imported from: bugs/838.