#1143 closed defect (fixed)
Background sounds are not restarted when loading saved game
| Reported by: | eriktorbjorn | Owned by: | |
|---|---|---|---|
| Priority: | normal | Component: | Engine: Sky |
| Version: | Keywords: | ||
| Cc: | Game: | Beneath a Steel Sky |
Description
When I load a saved game the background sound that was playing in the room when I saved (e.g. in the power station) is not restarted.
Ticket imported from: #786755. Ticket imported from: bugs/1143.
Change History (3)
comment:1 by , 23 years ago
comment:2 by , 23 years ago
| Resolution: | → fixed |
|---|---|
| Status: | new → closed |
comment:3 by , 21 years ago
| Component: | → Engine: Sky |
|---|---|
| Game: | → Beneath a Steel Sky |
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Hmm. Yes, indeed. BASS has seperate flags to indicate if a sound should be saved or not... I wonder why, as I can't think of a reason why a looping sound shouldn't be restarted after restoring a game. I guess I'll just change SkySound so that looping SFX are automatically saved.