Opened 22 years ago

Closed 22 years ago

#571 closed defect (fixed)

INDY3: crash after defeating guards

Reported by: SF/khalek Owned by: SF/khalek
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Indiana Jones 3

Description

when defeating guards in the zeppelin the game seems to segfault, the actor dreferenced in putActorInRoom would seem to be NULL here

here is the relevant backtrace

Loading room 42

Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 16384 (LWP 32337)] 0x0808c9ea in Scumm::o5_putActorInRoom (this=0x81440f0) at scumm/script_v1.cpp:1473 1473 if (a->visible && _currentRoom != room && _vars[VAR_TALK_ACTOR] == a->number) { (gdb) bt #0 0x0808c9ea in Scumm::o5_putActorInRoom (this=0x81440f0) at scumm/script_v1.cpp:1473 #1 0x08088f2f in Scumm::executeScript (this=0x81440f0) at scumm/script.cpp:288 #2 0x080898ec in Scumm::runAllScripts (this=0x81440f0) at scumm/script.cpp:618 #3 0x0805e5f4 in Scumm::scummLoop (this=0x81440f0, delta=6) at scumm/scummvm.cpp:513 #4 0x0806065d in Scumm::mainRun (this=0x81440f0) at scumm/scummvm.cpp:1548 #5 0x08060834 in Scumm::go (this=0x81440f0) at scumm/scummvm.cpp:1615 #6 0x080548ee in main (argc=4, argv=0xbffffa74) at common/main.cpp:204

Ticket imported from: #639201. Ticket imported from: bugs/571.

Attachments (1)

indy3.s01 (32.5 KB ) - added by SF/khalek 22 years ago.
save game

Download all attachments as: .zip

Change History (2)

by SF/khalek, 22 years ago

Attachment: indy3.s01 added

save game

comment:1 by SF/khalek, 22 years ago

Owner: set to SF/khalek
Resolution: fixed
Status: newclosed
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