#10853 closed defect (fixed)
SCI: GK1: Walk through walls after phoning Wolfgang
| Reported by: | sluicebox | Owned by: | sluicebox |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCI |
| Version: | Keywords: | sci32 original has-pull-request | |
| Cc: | Game: | Gabriel Knight 1 |
Description
After phoning Wolfgang on day 7, Gabriel is placed beyond room 220's obstacle boundary and can walk through walls and behind the room. This also occurs in the original and in all versions.
This isn't a pathfinding issue, it's just a script bug which uses inconsistent positions, one of which is inaccessible.
To reproduce with attached save:
- Call Wolfgang - 49093243333
- Exit interrogation screen
- Walk left
Attachments (2)
Change History (6)
by , 7 years ago
| Attachment: | phonebug.png added |
|---|
by , 7 years ago
| Attachment: | gk1-cd.006 added |
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comment:1 by , 7 years ago
comment:3 by , 7 years ago
| Owner: | set to |
|---|---|
| Resolution: | → fixed |
| Status: | new → closed |
Thanks for your work! The pull request has been merged, so this can be closed now
comment:4 by , 4 years ago
| Owner: | changed from to |
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https://github.com/scummvm/scummvm/pull/1466