#2577 closed defect (fixed)
ALL: Crash on Win32 when starting a game
Reported by: | SF/martin_gore | Owned by: | fingolfin |
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Priority: | blocker | Component: | Port: Win32 |
Version: | Keywords: | ||
Cc: | Game: |
Description
I downloaded the latest CVS Win32 Installer build (4/25/06). The new GUI menu starts up just fine (looks nice btw). However, when I try to 'start' any game, the program just exits without any messages/warnings. I switched back to the baseline build (0.8.2) and I can start the games as normal.
I've verified the paths, checked the options, everything looks in order -- for some reason, this build just exits.
My system: P4 3.4Ghz 2GB RAM, nvidia 6600GT. WinXP Home.
Hope this helps. MG
Ticket imported from: #1476651. Ticket imported from: bugs/2577.
Change History (11)
comment:1 by , 19 years ago
comment:2 by , 19 years ago
Owner: | set to |
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Priority: | normal → blocker |
comment:5 by , 19 years ago
Summary: | ScummVM crashes when I start a game ... → ALL: Crash on Win32 when starting a game |
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comment:6 by , 19 years ago
I reimplemented File::exists correctly. This should hopefully help with this issue, please give it a try :-).
comment:7 by , 19 years ago
Owner: | changed from | to
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comment:8 by , 19 years ago
My changes to File::exists were bogus. Of course the true problem was that base/main.cpp used File::exists to check for the presence of a directory specified through an absolute path.
Instead, base/main.cpp now correctly uses FilesystemNode, which fixes the issue, at least over here. Please give it a try.
comment:9 by , 19 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:11 by , 6 years ago
Component: | --Unset-- → Port: Win32 |
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ScummVM attempts to open a directory as a file, to check if the directory is valid, but this fails under Windows.
Assigning to _sev, who made that change.