Opened 9 years ago

Closed 9 years ago

#4705 closed defect (fixed)

LURE: Crash in dragon caves

Reported by: SF/tonton_fred Owned by: dreammaster
Priority: normal Component: Engine: Lure
Keywords: Cc:
Game: Lure of the Temptress

Description

I am encountering a crash in LotT, in the dragon caves. Going back to the green cave where Goewin is waiting, the game crashes with the following message :

ERROR : Path finding process failed !

Using 1.0.0 on Windows XP32

Ticket imported from: #2902519. Ticket imported from: bugs/4705.

Attachments (1)

lure.004 (16.6 KB) - added by SF/tonton_fred 9 years ago.
Go right, go right, pull left skull, go right.

Download all attachments as: .zip

Change History (6)

Changed 9 years ago by SF/tonton_fred

Attachment: lure.004 added

Go right, go right, pull left skull, go right.

comment:1 Changed 9 years ago by jvprat

Owner: set to dreammaster

comment:2 Changed 9 years ago by fingolfin

Summary: Lure of the Temptress crashLURE: Crash in dragon caves

comment:3 Changed 9 years ago by dreammaster

I've fixed the primary reason for the crash - one of the previously deactivated NPCs, Luthern, was deactivated precisely at the point when it was about to do pathfinding for him.. the destination position isn't maintained across deactivation/reactivation.

However, there's still some issues that need to be resolved, so this still needs to remain open for now.

comment:4 Changed 9 years ago by dreammaster

The remaining issue was resolved a while back, but I forgot to close the ticket. The problem was with the bartender NPC - just by chance in the attached savegame he was in a special animation cycle, and there was a code bug that his animation set wasn't properly restored, resulting in a further crash.

comment:5 Changed 9 years ago by dreammaster

Resolution: fixed
Status: newclosed
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