STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression)
|Reported by:||huftis||Owned by:||ccawley2011|
|Cc:||huftis||Game:||The Longest Journey|
In the game The Longest Journey, the correct aspect ratio is no longer used. Instead, the game is stretched to fill the width of the screen (i.e., to 16:9 in fullscreen mode). This happens in all parts of the game, but is perhaps easiest to see in the opening animation, where the FunCom logo now looks elliptical instead of circular.
This is an regression in Scummvm v2.6.0 (and still present in the latest Git version as of 2022-08-08). In v2.5.1, the correct aspect ratio was used (with black bars on the sides). Using
git bisect, I found that the regression was introduced by this commit:
commit 60c73721989a7108540646118b43548b36ecc331 (HEAD, refs/bisect/bad) Author: Cameron Cawley <email@example.com> Date: Tue Apr 19 00:48:48 2022 +0100 OPENGL3D: Make use of the active rect provided by WindowedGraphicsManager
I observe this bug on Linux (X11).
Change History (9)
comment:1 by , 16 months ago
|Component:||--Unset-- → Engine: Stark|
|Summary:||The Longest Journey no longer uses correct aspect ratio (stretched, widescreen bug/regression) → STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression)|