Opened 6 months ago

Closed 6 months ago

#11642 closed defect (fixed)

Blazing Dragons: Flickers Sprite vanishs too early at cave

Reported by: afreickmann Owned by: karisal
Priority: high Component: Engine: Dragons
Version: Keywords:
Cc: Game: Blazing Dragons


When Flicker is walking the path to/from the cave, his sprite vanishs one moment too early, making the animation not looking as smooth as in the original. You can usually see it when he is going up leaving the screen on the bottom, that the sprite is gone 1 frame too early. Same is when he is exiting the cave. For comparison the original:

Blazing Dragons US
ScummVM: ScummVM 2.2.0git8642-gfe2046af4f
OS: Windows

Attachments (1)

dragons-us.017 (24.1 KB ) - added by afreickmann 6 months ago.

Download all attachments as: .zip

Change History (3)

by afreickmann, 6 months ago

Attachment: dragons-us.017 added

comment:1 by sev-, 6 months ago

Priority: lowhigh

comment:2 by sev-, 6 months ago

Owner: set to karisal
Resolution: fixed
Status: newclosed


Note: See TracTickets for help on using tickets.