Opened 13 years ago

Closed 13 years ago

Last modified 13 years ago

#3144 closed defect (fixed)

GOB2: Game crashes after beanstalk sequence

Reported by: SF/dersebi Owned by: DrMcCoy
Priority: normal Component: Engine: Gob
Keywords: Cc:
Game: Gobliins 2

Description

I'm playing Gobliins 2. The CD Version released in Germany under the label "Sierra Originals".

When I climb down the beanstalk after rescuing buffon a small story sequence plays. After that sequence scummvm crashes:

scummvm: engines/gob/scenery.cpp:778: Gob::Scenery::AnimLayer* Gob::Scenery::getAnimLayer(uint16, uint16): Assertion `layer < _animations[index].layersCount' failed.
Abgebrochen (core dumped)

I attached a savegame right before the crash happens - just have the goblin climb down the plant...

I'm using linux and scummvm version:

ScummVM 0.10.0svn (Apr 5 2007 09:47:36)
Features compiled in: Vorbis FLAC MP3 ALSA zLib MPEG2 FluidSynth

I don't know if this used to work - haven't played that far with scummvm before...

Ticket imported from: #1694830. Ticket imported from: bugs/3144.

Attachments (1)

savegame.tar.bz2 (3.5 KB ) - added by SF/dersebi 13 years ago.
the savegame before the crash

Download all attachments as: .zip

Change History (5)

by SF/dersebi, 13 years ago

Attachment: savegame.tar.bz2 added

the savegame before the crash

comment:1 by DrMcCoy, 13 years ago

Could you try again with the latest SVN version / next daily build? It should work now.

comment:2 by DrMcCoy, 13 years ago

Owner: set to DrMcCoy
Summary: GOB: Game crashes after beanstalk sequenceGOB2: Game crashes after beanstalk sequence

comment:3 by SF/dersebi, 13 years ago

Works great now. Thanks a lot!

comment:4 by SF/dersebi, 13 years ago

Resolution: fixed
Status: newclosed
Note: See TracTickets for help on using tickets.