Opened 14 years ago

Closed 14 years ago

Last modified 14 years ago

#5049 closed defect (fixed)

KQ5 VGA: Crash after being tied in the Inn's basement

Reported by: OmerMor Owned by: m-kiewitz
Priority: normal Component: Engine: SCI
Version: Keywords: script
Cc: Game: King's Quest 5

Description

Game version: KQ5 VGA Floppy v0.000.051 ScummVM version: 1.2.0svn51496

Repro: Started the game, went into to Inn, approached the bar, got hit on the head, woke up in the basement, and the game crashed with the following error:

WARNING: Read for a parameter goes out-of-bounds, onto the stack and gets uninit ialized temp! WARNING: cmdDummy invoked! parameter 0: 0000:00f8 (integer), should be null, integer parameter 1: 0020:11e1 (reference), should be null, integer parameter 2: 0000:0000 (null, integer), should be null, integer (optional) [VM] kCelWide[f]: signature mismatch via method deathIcon::setSize (script 255, room 86, localCall 0xffffffff)!

Ticket imported from: #3037003. Ticket imported from: bugs/5049.

Change History (8)

comment:1 by OmerMor, 14 years ago

Summary: KQ5 version: Crash after being tied in the Inn's basementKQ5 VGA: Crash after being tied in the Inn's basement

comment:2 by bluegr, 14 years ago

Note that this is a bug of the death screen itself, you are supposed to die in this scene, thus it doesn't affect normal gameplay

comment:3 by m-kiewitz, 14 years ago

does not happen in kq5 french nor kq5 talkie

comment:4 by m-kiewitz, 14 years ago

should have been fixed in r51616, but i don't have this version so i can't test. Please try and tell me if it worked.

comment:5 by m-kiewitz, 14 years ago

Keywords: script added
Owner: set to m-kiewitz
Resolution: fixed
Status: newpending

comment:6 by OmerMor, 14 years ago

Thanks - fixed!

comment:7 by OmerMor, 14 years ago

This bug is nice to get fixed before the release. Raising priority for keeping the track.

comment:8 by OmerMor, 14 years ago

Status: pendingclosed
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