AGI FANMADE: function slowing down game
|Reported by:||SF/f100101ff||Owned by:||bluegr|
ScummVM 1.5.0 - Windows 7
I'm going through the fanmade game "Hank's Quest: Victim of Society" at the moment and I came across the following issue:
Having have.key() during a loop (the command that waits for the player to press any key during a cutscene (e.g.)) slows the game down considerably. It seems like the game speed is slowed down by 1 step (this is controlled with the variable v10), but this might be just the game itself slowing down.
Thanks in advance.
Ticket imported from: #3600733. Ticket imported from: bugs/6229.