Opened 6 years ago

Closed 6 years ago

#10112 closed defect (fixed)

TITANIC: Music room xylopho player doesn't animate

Reported by: dafioram Owned by: dreammaster
Priority: low Component: Engine: Titanic
Version: Keywords:
Cc: Game: Starship Titanic


When you play music in the music room and he is enabled you can hear his parts played, but he doesn't move at all. He did in previous versions of summvm and he does in the original.

If you turn off all the others (dim all the green lights except top left) and then hit the red button he will start playing after about 30 seconds.


Change History (4)

comment:1 by dreammaster, 6 years ago

Hmmm.. I'm trying to remember if I ever saw it animating properly at all. I've tried various earlier versions, and none of them were animating. If you can remember if you could remember when, if ever, you saw it animating?

Looking at the video file itself for the bells, the file, y222.avi, has a weird header with only a single video frame listed. This may represent some non-standard type of AVI file, though the Media Player does play it, so there may be hope of me figuring it out by looking at other video tools source, like ffmpeg.

comment:2 by dafioram, 6 years ago

Summary: TITANIC: Music room xylopho player no longer animatesTITANIC: Music room xylopho player doesn't animate

You're right I don't see that scummvm ever did this, I guess I was remembering him moving from the original engine. He should start moving about 60 secs into the song btw. You might need the correct solution for him to move.

comment:3 by dreammaster, 6 years ago

Okay, playback of the video is fixed. Turns out it was just a bad "total number of frames" value in the header. I implemented a clean stub class to allow fixing the header on the fly as it's read in from the file. Still need to review some custom timing code the game sets the video to, so I'm leaving the bug open for now.

comment:4 by dreammaster, 6 years ago

Owner: set to dreammaster
Resolution: fixed
Status: newclosed
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