#9651 closed defect (fixed)
FULLPIPE: Intro video has wrong colors
Reported by: | rootfather | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: NGI |
Version: | Keywords: | ||
Cc: | Game: | Full Pipe |
Description
OS: Windows 10
Game: Full Pipe (German/Windows)
ScummVM 1.10.0git14376-gf744631
The German release of Full Pipe published by Daedalic has an intro video. In ScummVM, this video has the wrong colors (looks like red is missing completely?) According to VLC, the intro video is encoded using Indeo 5.
This is how the video should look like: https://youtu.be/qghTPjaf_yQ
I attached some screenshots to show the wrong colors.
Attachments (3)
Change History (8)
by , 8 years ago
Attachment: | fullpipe-de intro 1.png added |
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by , 8 years ago
Attachment: | fullpipe-de intro 2.png added |
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by , 8 years ago
Attachment: | fullpipe-de intro 3.png added |
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comment:1 by , 8 years ago
Owner: | set to |
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comment:2 by , 8 years ago
comment:3 by , 8 years ago
Owner: | changed from | to
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Resolution: | → fixed |
Status: | new → closed |
comment:4 by , 5 years ago
Game: | → Full Pipe |
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comment:5 by , 3 years ago
Component: | Engine: Fullpipe → Engine: NGI |
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Indeed, the video is the first Indeo 5 video used by any ScummVM game. Luckily, I'd had to implement support for Indeo 4 videos for Starship Titanic, and the two versions shared a lot of common code. So it wasn't too hard to add support for it as well.
Unfortunately, a subtle issue like this may be more tricky to diagnose. The original code comes from ffmpeg, which doesn't compile under Visual Studio, or I'd offer to look into it in more detail. Maybe someone with more familiarity with gcc and gdb can build ffmpeg, and put some code in both to seek to a problematic frame and trace the decode process and figure out where the two diverge.